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Greetings,
Prologue Before I begin, allow me to mention that I indeed did search for some guardian discussion threads though available, still left me with some questions which lead me to start this thread hopefully to answer my questions and aid me to construct a decent character. Goals What i'd like to achieve is basically to tank most if not all the monsters thrown to me in game be it Normal, Epic and Legendary. Secondly is to able to mend my own wounds. These two made me look at the combination of Defence & Nature As opposed to the popular belief of "Highest DPS == best character" I decide to tailor a character more toward my playing style of hack & slash RPG. Yes, granted my damage might be miniscule, but not all battle are won with burst/spike damage. Endurance is another method much less explored. Background My background to this game is really small. I've only reach Egypt with an Assassin. Therefore my knowledge regarding items, monsters, bosses, mechanics and such are really zero. (which is why i created this thread) Skills I am at the point where every skill sounds appealing when i read it. However having said that from past experience (mostly from Diablo 2), on higher difficulties some skills are really useless because of either diminishing returns or monster buffs are way too high (their HP, Damage, Resistance) For the moment this is what i have planned out http://www.titancalc.com/TitanCalc.a...-8-1-1-0-8-6-0 Reasons for Choosing I did not opt for Concussive blow because I did not want to limit myself to mace class weapons. From what i read, spears have good pierce chance and that avenue of weapon seems appealing (though the attack speed might be a set back) 1 point wonder skills would be adrenalin rush and the resilence just to give it a small boost. For the moment it doesn't appeal to me to invest more than one point. For the nature side, mainly i took the HP boosting skills, and ability to heal. Im not sure as to what value of heal i should be taking as i am not aware of the cooldown of that skill. My idea of the nature tree is to have skills that increase regeneration (like sanctuary) and if i get bursted damage on, heal self (regrowth) The plague side is for damage. If i understand correctly, the % should scale along with the difficulty yes? Example in Normal monster with 100 HP (skill description 10% reduction in enemy HP so reduces 10) and perhaps in Epic the same monster would have 1000 HP thus resulting in the skill reducing 100 HP (is this correct?) As you can see also there is alot of room for improvement, If i understood correctly the max level would be 65 and according to the calculator, i still have a couple of levels to go. I do hope that i more or less could convey what i am trying to achieve in the game and thus encourage much discussion and feedback ![]() Thank you for your time and Happy Defending |
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Thanks a lot for the reply Amaran9th.... but this is Tatsumonkey's thread and now I feel like I hijacked it!! :O hehe, sorry Tatsumonkey! A lot of what you said there corresponds to what I've been thinking of - out of interest, what's on your primary attack key (left mouse button)?
Still, I am sure that the comments made were useful to you too! ![]() |
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Hehe, oops. I read ur other post in the gameplay section and then read this one so i kinda just filled in the blanks on the orignial poster, sorry bout that. well i hope i helped out both of ya, eitehr way guardian is an awesome combo.
-amaran9th |
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Hoi Tatsumonkey,
first of all : great first post, you obviously did some thinking before posting - a nice variation from the ususal 'how to build my uber-xxx'. Some comments on your character ideas : 1. Disable : Note that for the time being, Disable won't work with spears, so 'til this will be fixed this points will be wasted. 2. Batter : The slowed attack is nice, early on I'd only put 1 point in it though due to the increase in mana cost. 3. Colossus Form : Most players find 1 point in it is all you'll ever need - I didn't use it at all 'til now, so I couldn't say... 4. Quick Recovery : Imho one of the best skills the defense tree offers. Shield blocks are ( without - recovery ) 1 block every 3 seconds, and you being a melee without pets tanking damage, you'll be hit quite often. With a good shield and a fast block rate, you pretty much can 'ignore' normal physical damage, in a fight concentrating on the really dangerous enemies in roughly this order : casters, archers, spears, swords, rest 5. Battle Awareness : I don't like BA itself, but ( depending on gear mostly ) the resistances Iron Will grants - read : STUN - are great. Maxing Focus without Quick Recovery isn't worth it imho. 6. Rally : 1 point would be enough, since with Regrowth you'll have an additional option for healing. ( it might be worth a thought to skip Regrowth and max Rally ). I'd max Inspiration for the mana reg, putting points in Defiance depending on your euqip read need for resistances. 7. Adrenaline : 1 point is fine, max Defensive Reaction sounds ok, maybe contradicts a bit your basic character layout if you have to neglect other skills for it. Atm max Resilience is a must have. As I put it in another thread : The skill description doesn't sound impressive, but it really is quite handy. Technically, when Adrenaline procs, it is set on a cooldown. Resilience will allow Adrenaline to trigger more often by reducing this cooldown. No clue if this will be fixed in a future patch, but for now, Resilience reduces not only the cooldown of Adrenaline, but ALL cooldowns... Note that this is only for skills used while under the effect of Adrenaline, so skills already on cooldown won't benefit. Some say Resilience is bugged and refrain from (ab)using it. Since I am not aware of a statement from the developers I assume Resilience works the way it's intended to. The skill description certainly is lacking, if the skill's effects or it's description will be changed in a future patch remains to be seen. So for now, Resilience works as a global -recharge, improving even your shield bock rate, most important imho it allows you to frequently use Rally to regain mana / health and in a fight to Charge and Batter. I'm not very familiar with Nature, but when not using pets it seems to have little to offer - HotO for double HP, Plague sounds good, Briar Ward I had at a low level only and it didn't impress me too much... Well, I'd think it depends how you get by with your energy, being able to cast the support spells Nature has to offer... Anyways, have fun and welcome to the forums ! rgz, TDR
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The gods envy us. They envy us because we are mortal. Because any moment might be our last. Everything's more beautiful because we're doomed. confident.cocky.lazy.dead |
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Hey Dragon
Your quote there from Tad Williams was the motto for my old Hardcore Diablo group, The Immortals! ![]() EDIT: Damnit, now I am getting confused! I thought this was my thread for a moment and now I have hijacked Tatsumonkey's thread twice! Double apologies Mr Monkey. Last edited by Spearthrower : 09-07-2006 at 08:16 AM. Reason: Further Hijack Apologies |
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Hi Spearthrower, dont' worry about thread hijacking, its no biggie. We can have double discussions here
![]() Thanks for the warm welcome The Dragon Reborn. Being a frequent forumer i do understand the furstration if a new person just shows up, expects to be spoon fed cookie cutter builds hence I needed to do some research and homework ![]() As always I do hope additional feedback and experience comes along (e.g. "This skills works well in normal difficulty but starts to deteriorate end game and in Epic / Legendary difficulty) Oh yes one more thing was statwise. Again I am not requesting statistic distribution templates but more so from reading the tooltip, and if i understand correctly, Defence Rating decreases chance to get hit critically. Also it says improves dodge. Would there then be any rough estimate how much of Defence Rating results in x amount of returns? For example, for every 100 Defence rating, Dodge rate increases by 1% or something like that? I just re-looked at my 'configuration' and it might be taxing on Energy. Would you say it is better to have a larger pool of Energy - or higher regeneration (thus investing in INT or Energy) I seem to think that both are pretty close to each other but slightly leaning toward INT for perhaps sometimes the small magic bonuses some weapons might have (again if i have understood correctly, INT modifies this damage) |
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Taken from the Knowledge - thread :
Quote:
If you're going to use a spear ( and therefore investing in DEX to meet the requirements ), I'd say your OA / DA values are doing ok. It's generally better to put points in STR, since you'll get more out of it, unless heavily investing in + pierce damage and / or + % pierce damage items. This might be an interesting read...Due to a Guardian's lack of skills that boost piercing damage I'd concentrate on the physical damage. INT / Energy : I wouldn't bother with elemental damage as a Guardian, but focus on dealing physical damage, so I'd put no points in INT. The %al increase in the little base damage you might get from your equipment and the energy regeneration bonus ( pretty small iirc, need to check later ) imho ain't worth it. Potions and / or Inspiration coupled with +% energy reg rate offer a better solution. Well, this really depends on your gear, and imho not least playing style / skill. I'd rather have a larger pool allowing a more frequent use of skills during an encounter, thus ending this sooner and gulping a blue afterwards or waiting to take regeneration care of it while inspecting the loot instead of finding myself in the heat of battle unable to use this crucial Batter / Shield Charge, whatever, loosing precious moments realizing my energy pool is empty or waiting for it to refill. Potions = instant energy and in later stages, a small energy pool won't allow you to get the most out of the advanced versions. I'd say some points ( maybe up to 10 ) in Energy won't hurt if you feel the need, especially taking into account that HotO / PoS and the BA tree will leave you at 200 ENE reserved and a -2 drain/sec to boot, without Colossus Form active. You'll just have to find a balance that'll allow you to play comfortably, and in general STATs won't make or break a build in TQ - items do ^^. rgz, TDR
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The gods envy us. They envy us because we are mortal. Because any moment might be our last. Everything's more beautiful because we're doomed. confident.cocky.lazy.dead |
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Quote:
The main ingredient as has been said is the items you have equipped. Ive had to do it the hard way by farming and have done over 500 runs on Typhoon alone. |
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