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say i use all the %chance to do effect on attack in the defense line (so 3 shield attacks and the bash attack)
1 example if both bash and a shield attack go off will it bash as well as add the effect of the shield attack? 2 if two shield effects go off will it do both (pulverize + disable) do all 3 enemys get hit with the slow AND extra damage? 3 can ALL 4 effects go off? example - 30%extra damage smash + slow from disable + %30 more damage from pulverise to three targets + BASH so all 3 units would be bashed and slowed? as well as take extra damage |
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im not sure how it is calculated, but it means that stun time is reduced. rather than a grampa-watching-golf-length snooze, u simply drop your head for a second.
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AMD Sempron 3000+ 2.0GHz, 1GB DDR, 6600GT 128MB AGP8x Hippolyta- lvl48 Warden, Hephaestion- lvl43 Summoner, Medea- lvl18 Champion, Argurotoxos- lvl1 Sage (corrupted) |
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Armada: exclusive stacking like that works fine, since each skill has a low max chance to proc anyway, so if you max all of them you're pretty much guaranteed something will go off and that's fine since you sank so many skill points in them.
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" In Defeat, Malice; In Victory, Revenge! " |
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I thought they worked like this.
Saying you have a 15% chance to do A a 20% chance to do be and a 10% chance to do c. You attack. It rolls for A and and rolls a 21. This is above 15 so you don't do a. Then it rolls for B a 19. This is below 20 so you perform attack B. Since it performed attack B it isn't going to bother rolling attack B. You know like how defense works instead of atacking. |
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dual wield, hunter procs and passive shield attacks ie all procs with a special animation work just as armada said.
other procs dont care, are calculated separately and multiple can trigger at once |
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