|
|||||||
If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
Well if you already have Take Down you dont really need Shield Charge, although the stun is nice. I have both Batter and Shield Charge on my Conqueror, one point in each and maxed out synergies.
|
|
|||
|
Having slow from an item doesn't make batter useless.
I mean , it's not like you have that many 3-target attacks with a 100% chance of happening. I use one point in each , batter and rend , just to pass the slowness from a ring. I never cared much for the base shield charge skill (1 point) , but disruption is just plain nice and gets even nicer with a slowing item. Everything you hit with it will get damaged , stunned , slowed and have it's skills disrupted. That should be enough to ruin their day. |
|
||||
|
Get both, they both have their own uses, you can't rely on shield charge all the time unless your shield charge is a one hit kill, the recharge is not fast enough unless your adrenaline is on.
__________________
'Go tell the Spartans, stranger passing by, that here obedient to their laws we lie.' |
|
||||
|
I use shield charge since its very good to get close to those pesky archers and mages, without taking too much damage in the process. The stun with it although short is very useful at times.
![]() ![]() ![]()
__________________
There are only 10 types of people in this world... Those that understand binary and those that don't! |
|
|||
|
Hi,
Me too I use them both. Getting the synergies is great because of the arc of attack and multiples target. I don't think maxing shield charge is worth it cuz when I charge a mob and he's still alive, I finish it with batter, hiting other mobs in my way. Shield charge is very nice for stun and disruption on mages. Batter is my baby! |
|
|||
|
Absolutely both. Shield Charge kicks butt esp. with Disrupt and Batter w/Rend is great for nuking 3 mobs in front of you. I single pointed everything but Disrupt, put enough pts (3 IIRC) to get a +1 mob hit.
|
|
|||
|
I have a ~lv 36 Warden and I find having two charge skills helpful getting from one archer cluster to another (or mage in the back). I use charge for the extra move and its effects are just a bonus. I find pierce resistant mobs don't stand up too long against a charge + batter so I mitigate that weakness somewhat. Being a Warden I do very well against single targets but lack AoEs and batter/charge dependably gives me a little bit of AoE.
I would say keep both but only put a point in charge (and take down). Putting points in subsequent skills is up to you and how much of an effect you want. |
|
||||
|
Thanks all. I believe the consensus is to do 1 pt in shield charge and batter for now then max the synergies.
Gawd, I do love passive and weapon pool skills! I think I'll marry them ![]()
__________________
AMD Sempron 3000+ 2.0GHz, 1GB DDR, 6600GT 128MB AGP8x Hippolyta- lvl48 Warden, Hephaestion- lvl43 Summoner, Medea- lvl18 Champion, Argurotoxos- lvl1 Sage (corrupted) |
![]() |
| Thread Tools | |
| Display Modes | |
|