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Quote:
Reason is as follows: It adds a FLAT +mana/sec. That's amazing. Your Int bonus and +%regen gear STACKS with that. If you have a modest +50% or +100% mana regen on the rest of your gear (or through Int), then instead of: 1.0 (base) * 1.5 (50% bonus) = 1.5 mana regen You get: [1.0 (base) + 2.0 (Rally buff)] * 1.5 (50% bonus) = 4.5 mana regen So ... yeah, it very quickly exceeds the mana cost of Rally. Ideally, you can get your Adrenaline upgrade up high enough to get Rally to recharge most of the time, so you always have heavy mana regen. Currently, I have a steady (slow, but steady) mana drain from using my abilities in general. However, using Rally usually blasts my mana to full, so it's no problem. |
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OK! Time to respec some points into Inspiration! But... I notice that Inspiration level 2 says, "3 second duration / +3.6 regen/sec". Rally level 1 costs 51 mana and lasts 10 seconds.
If Inspiration lasted all 10 seconds, +3.6/sec will cover the 51 cost. But if it only lasts 3 seconds (the first 3?) then it'll come nowhere close. Which is it? Last edited by Geber : 07-28-2006 at 03:56 PM. |
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As a long term Spellbinder I can safely say: Max Inspiration ASAP.
I have Deathchill + Ravages running 100% of the time and only like 1.73 mana regen. Contrary to what math suggests, I don't actually lose mana but I don't gain it either. However, max Inspiration gives +10 sec, +6.8 regen which results in 20 * 6.8 = 136 Mana gained back, and yes it most certainly does work this way. With +2 skills I generally rally as soon as I hear adrenaline kick in, then I activate all my other energy skills (Shield Bash and Quick Recovery) and Rally regens enough energy to completely fill my bar back up despite use of a level 10 QR and level 3 SB. It's so totally worth it. EDIT: For what it's worth, my current (level 34) build is here. Chris Woods Last edited by Chris Woods : 07-28-2006 at 09:41 PM. |
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