Titan Quest


Go Back   Titan Quest Forums > Masteries > Defense
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read



If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.


Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 07-24-2006, 12:44 AM
Lillis's Avatar
Lillis
[User Offline]
Demi God
 
Join Date: Jun 2006
Location: Gothenburg, Sweden
Posts: 872
Default Attempting a full-time Colossus

Take a look at the skills:
http://www.titancalc.com/TitanCalc.a...-0-6-0-0-8-6-0

So far he's CLVL 33, just managed to equip him with two Bands of Domination. Twinked him a little, so he was using Onager Axe and Korybante's Shield already at CLVL 17. =)

Tell me what you think.

W00t!
Reply With Quote
  #2 (permalink)  
Old 07-24-2006, 01:34 AM
Xaece
[User Offline]
Elemental
 
Join Date: Jun 2006
Posts: 763
Default

Quote:
Originally Posted by Lillis
Take a look at the skills:
http://www.titancalc.com/TitanCalc.a...-0-6-0-0-8-6-0

So far he's CLVL 33, just managed to equip him with two Bands of Domination. Twinked him a little, so he was using Onager Axe and Korybante's Shield already at CLVL 17. =)

Tell me what you think.

W00t!
I think you're wasting your secondary. You're skipping the Adrenaline Line which is too good to pass up (Plus Adrenaline w/ Max'd resilience can give you a -80% Recharge Rate for skills used while Adrenaline is on). You're also skipping on the Rally Line which is another mistake IMHO, Inspiration when max'd (and 1 pt in Rally) allows you to have far more energy regen than Colossus will be consuming. I personally feel you're wasting 9 pts in Battle Awareness, the extra pts add pretty much nothing to your character IMHO, however, Marine O'Keefe enjoys max'd BA, so. Skipping out on Shield Charge (w/ Disruption) is another big nono in both my book and Marine's.


PS: Any character who takes Nature for Refresh is basically 'wasting' their secondary IMHO. Especially if you're a Defender, as I said above with the Adrenaline line you get a -80% Recharge rate, just get another -15% Recharge rate (or -20%) from an Item, and you have Permanent Colossus form already.
__________________
All of my links have been updated to work properly!
Have a brilliant suggestion? Read this first: Dead Horse Issues. Then read this: Compiled New Features List by Gusten
Shield Batter 90 degree Arc
Have a question about game mechanics? Read this first: Knowledge by Phillip Marcus. Phillip has also answered the +Dmg and +% Dmg Question. So, no more posting asking about it!
Reply With Quote
  #3 (permalink)  
Old 07-24-2006, 01:56 AM
Dreamer's Avatar
Dreamer
[User Offline]
Elemental
 
Join Date: Jul 2006
Posts: 503
Default

Xaece, I have not noticed the least bit of impact of resilience on my other skills recharge timers. The skill description even says it applies to adrenaline, not other skills. I don't know why you think it applies to the other skills.
Reply With Quote
  #4 (permalink)  
Old 07-24-2006, 02:11 AM
Xaece
[User Offline]
Elemental
 
Join Date: Jun 2006
Posts: 763
Default

Quote:
Originally Posted by Dreamer
Xaece, I have not noticed the least bit of impact of resilience on my other skills recharge timers. The skill description even says it applies to adrenaline, not other skills. I don't know why you think it applies to the other skills.
Because it does.

Try it, wait for Adrenaline w/ Resilience max'd to proc, then use your Rally. Rally WILL recharge before it wears off (If it has Inspiration max'd I think).

Same with Quick Recovery if you wait for Adrenaline to proc first.

EDIT:
The way Recharge bonuses are calculated is at the time of a skill being casted. Skills do not change Recharge rates as Recharge Bonuses change after they have been used.
__________________
All of my links have been updated to work properly!
Have a brilliant suggestion? Read this first: Dead Horse Issues. Then read this: Compiled New Features List by Gusten
Shield Batter 90 degree Arc
Have a question about game mechanics? Read this first: Knowledge by Phillip Marcus. Phillip has also answered the +Dmg and +% Dmg Question. So, no more posting asking about it!
Reply With Quote
  #5 (permalink)  
Old 07-24-2006, 02:25 AM
Dreamer's Avatar
Dreamer
[User Offline]
Elemental
 
Join Date: Jul 2006
Posts: 503
Default

Well the impact on colossus simply isn't enough, even maxed out.
Reply With Quote
  #6 (permalink)  
Old 07-24-2006, 02:33 AM
Xaece
[User Offline]
Elemental
 
Join Date: Jun 2006
Posts: 763
Default

Quote:
Originally Posted by Dreamer
Well the impact on colossus simply isn't enough, even maxed out.
And thats why you get one additional item with -Recharge to stack with Adrenaline.

Defenders get the least benefit from Refresh out of all the masteries, IMHO. It takes just 1 maybe 2 items (depending on how many +Skill bonuses you have) to achieve that -100% Recharge Rate. Defenders also only have that one skill, Colossus, on a long timer.

My main is a Warden, I have Colossus, and Call of the Hunt. While Colossus is still an item shy of being Perma, Call of the Hunt with its 3 min Timer is already permanent on my Warden.

I stand firm that taking Nature -for- Refresh is limiting the power of your character. Ya, I know the OP is taking the Plague line, but he won't have the energy to use it and Colossus. If he spreads his pts out to pick up Sanctuary (From Briar Ward), then combines that with Inspiration from Rally, he could have the energy to spam just about anything he wants. Skipping out on the Nymph is another reason why hes taking Nature just for Refresh. The Nymph is a great damage dealer, and her Overgrowth is invaluable, not to mention the OP is also skipping on taking the Regrowth Line (Combined with a skipped Adrenaline Line), and he has no way to heal the damage he does, and will be taking.

I'm sorry to say, but there are much more effective combos to bring perma-Colossus in, and yet not use Refresh as a crutch.
__________________
All of my links have been updated to work properly!
Have a brilliant suggestion? Read this first: Dead Horse Issues. Then read this: Compiled New Features List by Gusten
Shield Batter 90 degree Arc
Have a question about game mechanics? Read this first: Knowledge by Phillip Marcus. Phillip has also answered the +Dmg and +% Dmg Question. So, no more posting asking about it!
Reply With Quote
  #7 (permalink)  
Old 07-24-2006, 05:52 AM
Lillis's Avatar
Lillis
[User Offline]
Demi God
 
Join Date: Jun 2006
Location: Gothenburg, Sweden
Posts: 872
Default

It says in the calc (and I'm pretty sure ingame too) when hovering over Resilience: "Increases how often Adrenaline rush can be triggered". If it affects anything else than Adrenaline, it must be a glitch?
And About mana; there are mana pots. And I'd rather be chugging blue than red pots.
I don't like the summons in TQ, as of the moment. In theory they seem really nice, but enemies always ignore them anyway, thanks to the "brilliant" AI.
Also, Tranquility of Water is in there too, don't you think that will make the energy problems you speak of be an easier burden?

For the record, I'm 39 now, in Epic. TANKED Talos, which only took a few minutes, and 5-10 red pots.

EDIT: Btw, you're pretty much right, i did take nature for the Refresh. But after I looked at it I noticed that there was more I'd benefit from. Heart of Oak's +10% Total Speed will almost counter CF's -15%. Plus the HP-boost. And also Plague; -damage, -speed on enemies.

EDIT2: Plus, in your case with the Resilience, I'd have to get hit WITHOUT Damage Absorption before I can go into CF. I do not like how that sounds.
No Shield Charge because I'll be fast enough already. At the moment I only have 10% Movement on the legs, and that's pretty fast already.

Last edited by Lillis : 07-24-2006 at 06:02 AM.
Reply With Quote
  #8 (permalink)  
Old 07-24-2006, 07:17 AM
Kiyoko
[User Offline]
Citizen
 
Join Date: Jul 2006
Location: Stockholm, Sweden
Posts: 56
Default

Quote:
Originally Posted by Lillis
It says in the calc (and I'm pretty sure ingame too) when hovering over Resilience: "Increases how often Adrenaline rush can be triggered". If it affects anything else than Adrenaline, it must be a glitch?

EDIT2: At the moment I only have 10% Movement on the legs, and that's pretty fast already.
resilence does work on all skills but i don't know it it's a bug or feature. if it didn't it wouldn't be worth putting more than maybe 1pt (+ items) on it.

pretty fast with +10% movement? thats *crawling*=) i have +27% unbuffed and i think that is too slow. fully buffed i have ~+50% at which point it gets bearable. that said i have actually speced out of shield charge and started using only batter. sure it's nice to be able to charge into battle and insta-kill the toughest mobs (with my 200 dmg shield) but running up to them and using batter is almost as good. maybe i'll put a point in it later when i get more used to using so many skills all the time (have only played brigand before which is passive glory).

offT: how do you use more attack-skills? i have normal attack at LMB and batter at RMB. can i put charge in a skill slot and just aim with the mouse and hit that button?
Reply With Quote
  #9 (permalink)  
Old 07-24-2006, 08:14 AM
Xaece
[User Offline]
Elemental
 
Join Date: Jun 2006
Posts: 763
Default

Generally, it doesn't take many hits, nor long at all to be get Adrenaline to proc. Adrenaline's Resilience effecting all skills is a feature. There is no way to code it to work in a different fashion (i.e. only effecting Adrenaline which is a buff duration, and Resilience is a modifier meaning it takes place along with Adrenaline. The reason the Regrowth line with its -Recharge%, and Flame Surge with its, doesn't effect all skills is solely because they are instant, you can only cast one skill before that -Recharge% fades).

No, I don't think Tranquility of Water is worth the points, Briar Wards modifier that adds 150%+ to HP/MP regen rate is far more worth the pts, especially when stacked with Inspiration. In addition, my Warden who has a 'mere' 90% Energy Regen bonus, when I cast Rally I can spam all the skills I want and never run out, well worth the pts, it means I can carry far fewer energy pots, actually I don't carry any energy potions on my Warden. By carrying fewer energy pots I can carry more health pots, not like my Warden really uses HP Pots for the most part anyways, she just out-regens everything.

Glad you're enjoying your build. I just hope you don't end up with damage problems later on. (It is a concern of mine with any Melee character taking Nature Mastery, though I do have to admit I haven't taken a Nature into Epic as of yet).
__________________
All of my links have been updated to work properly!
Have a brilliant suggestion? Read this first: Dead Horse Issues. Then read this: Compiled New Features List by Gusten
Shield Batter 90 degree Arc
Have a question about game mechanics? Read this first: Knowledge by Phillip Marcus. Phillip has also answered the +Dmg and +% Dmg Question. So, no more posting asking about it!
Reply With Quote
  #10 (permalink)  
Old 07-24-2006, 05:13 PM
Lillis's Avatar
Lillis
[User Offline]
Demi God
 
Join Date: Jun 2006
Location: Gothenburg, Sweden
Posts: 872
Default

Ok, I didn't mean that my total speed was +10 Oak and +10 from legs. Sorry if that came out wrong. I believe I have some thing like +30-40% to movement in total. And with CF (bigger strides) that is further increased.
Hmm, when I hit the brick wall I'll try respeccing with Adrenaline/Resilience. So far it's been a cakewalk, but I guess that's because my Onager axe isn't outdated just yet. I'm guessing it will be in late Epic.
I'll post my progress with pros/cons here as I progress.
Thanks for all the tips. The choice of respeccing is really a GREAT feature =). But I do hope I don't need to do that, heh.
Cheers!
Reply With Quote
Reply


Thread Tools
Display Modes


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 02:51 AM.


Powered by vBulletin® Version 3.6.11
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
Titan Quest Forums are not affiliated with THQ/Iron Lore.