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if they remember to re-activate every 6 seconds....i dont think i would have the patience or attention span
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maybe not through whole game but while fighting bosses?
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spear Haruspex (67) | xmax -100 recharge Elementalist (62) | bow Avenger (62) | Slayer (57) | Paladin (56) | Diviner (50) | bow Brigand (33) | Conqueror (18) | Ritualist (14) | xmax hardcore Templar (13) |
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Just right-button it.
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I_RAPS' ANGELS Apsara Spellbreaker 69 Bambix Ranger 68 Cheung Xia Dreamkiller 70 Durga Conqueror 70 Meliade Soothsayer 71 Melitta Conqueror 67 Nar'wen Warden 69 Nefertari Elementalist 68 Nut Prophet 65 Ramiri Oracle 68 Swooshy Ritualist 70 Tal'wen Warden 68 Thetis Sage 70 Trixy Assassin 69 Zin Magician 69 Wakanda Enforcer 60+ Raveness Bombardier 72 |
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Hi there,
Do not worry, this has been already fixed. (1.03) If you wanna know how - the total dmg was nerfed for -75%. I hope it should work to prevent using it much for fightning, otherwise the players would need A LOT of time to go throught the game and it would be VERY annoying...nerfing the all dmg you do is bad, that is why we took "just" -75% value.
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Quote:
.But the more +% damage you got the less effect it will have on you DPS, if you have +200% damage then you lose 35% of your DPS compared to 75% if you have no +% damage. |
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Quote:
![]() Do you think it is good what we did, or is it bad? ![]()
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http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD: http://www.titanquest.net/forums/228425-post1.html HOW TO INSTALL MASTERIES MOD EASILY: http://www.titanquest.net/forums/228669-post54.html See ya, i.n.s.a.n.e ![]() http://www.g7welcomingcommittee.com![]() |
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Its a good idea as it needs a trade off.
What I am saying is with +200% damage you do 300% damage then this takes 75% off giving 235% damage (a 35% decrease in DPS). IE The penalty is more effective at low levels/bad gear than at high level/high gear. This is because pecentages add up before being applied. So unless theres some other way of doing it that makes this damage reduction be applied last. |
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Quote:
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[BETA VERSION] Death Effects Mod:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD: http://www.titanquest.net/forums/228425-post1.html HOW TO INSTALL MASTERIES MOD EASILY: http://www.titanquest.net/forums/228669-post54.html See ya, i.n.s.a.n.e ![]() http://www.g7welcomingcommittee.com![]() |
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No because that will hit weak characters even harder. It a problem stemming from how games like QT deal with %s. As damage delt = (base damage*(+x%+x%+x%....+%stats+1))+(flat*(+x%+x%+x%. ...+1)).
So lets take +100% from gear and +50% from skills and+50% from stats with a 100 damage weapon that gives 100*(100%+50%+50%+1)=100*3=300 Then Escape the Fate gets turn on giving -75% its then 100*(100%+50%+50%-75%+1)=100*(125%+1)=225 so thats a decrease of (300-225)/300=75/300=25% decease. Now take just the weapon damage its 100 without and with Escape the Fate its 25 or a 75% decrease. See the problem? the less +% damage you got the more this effects your DPS output. Theres nothing you can do about it unless you remove attacks completely. |
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