|
|||||||
If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
This thread is for bug reports. Please no bug reports from players using versions earlier than 1.17
Bugs Reported to Date:
__________________
Last edited by yerkyerk; 07-03-2009 at 10:30 AM. |
|
||||
|
Traps classed as monsters instead of pets.
There are links that suggest they were monsters/monster items before being used with player skills. Also, they have a skill only given to pets, a passive called pet difficulty damage scaling. Difficulty boosts for monsters are much higher than for pets, so even the battle standard and monster lure are classed as pets. However, because pet bonuses weren't introduced until Immortal Throne, no one would have noticed the problem. The effect fixing this will have, will mean that traps won't have as large health and damage boosts in epic and legendary, but will be able to receive the benefits of pet bonuses on items and the like. |
|
||||
|
From Ctrl-Alt-Suppr
Quote:
|
|
||||
|
On 1.16 when I completed the "Terra Cottas at Large" quest on Normal I received an Epic difficulty shield as a reward. Not sure if that is a bug or if it just supposed to be that way but when completing that quest every other time with other chrs or on other difficulty levels I got act appropriate rewards.
|
|
||||
|
Quote:
Records\Item\EquipmentShield\C09_Shield01.dbrEpic-quality shields. Should be: Records\Item\EquipmentShield\C06_Shield01.dbr |
|
||||
|
If a trap is thrown and hasn't landed before the monster that casts it dies, the trap stays alive.
Personally, I'd love to see traps and pets alive even after their caster has been killed, but, well, I guess it was the intention that they'd disappear.
__________________
|
![]() |
| Thread Tools | |
| Display Modes | |
|