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  #1 (permalink)  
Old 05-22-2009, 11:14 PM
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Default Buglist for 1.17

This thread is for bug reports. Please no bug reports from players using versions earlier than 1.17


Bugs Reported to Date:
  • Spitting plants don't sleep. They do get the sleep effect animation, but they keep on spitting at me. I'm not sure if this applies to other plants. For the ones who think it's intentional: plants shouldn't be getting a sleeping animation than, so that'd be the bug than. But, why would undead and constructs need sleep? Not a terribly big bug (though those spitting plants can really hurt), but a bug nonetheless.
  • Core Dweller defense and normal controllers switched
  • Traps classed as monsters instead of pets.
  • IT dying sound less audible than TQ - and sometimes doesn't go off.
  • Porphyrion's stuff shouldn't be dropping - info
  • Centaur skullcap won't make sounds when it's moved in the inventory (I put it up here so you guys stop reporting this non-issue )
  • If a trap is thrown and hasn't landed before the monster that casts it dies, the trap stays alive.
  • Fayum quest update is not working correctly when talking to Laches. Info
  • The activation of same-type shrines don't reset the duration timer of the shrine's bonus effect in question. Info
  • Southern Changan Gate won't open sometimes
  • Include different textfiles for all languages
  • Plague and Briar Ward don't give xp for killing enemies. Unfixable?
  • ni_lamia.dbr and li_lamia.dbr are pointing to the epic affixes. link
  • Few bugfixes are not in the fanpatch. Link.
  • Ranchor (MI club of the Gigantes); the vitality damage it does is messed up across the difficulties. Link
  • Troglodyte leg armor doesn't display correctly on Troglodytes (doesn't move along with the legs but rather floats between the legs. Link
  • Tombstone gives back xp multiple times if clicked in quick succession.
  • Tomb with too low-levelled creatures in it. Link
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Last edited by yerkyerk; 07-03-2009 at 10:30 AM.
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Old 05-24-2009, 10:34 AM
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Default Re: Buglist for 1.18

This thread needs to find its way into the public forum.

Here's a bug:

Core Dweller defense and normal controllers switched. He has a greater view distance and more anger when set to defensive instead of normal, but like more anger tolerance in defensive, so it's like a brain fart from the dev's (I should have caught it when I fixed the provoke problem in 1.1.16). Just noticed it making a change to his controller for Occult. Too bad it's too late for 1.1.17. :/
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Old 05-29-2009, 07:42 PM
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Default Re: Buglist for 1.18

Traps classed as monsters instead of pets.

There are links that suggest they were monsters/monster items before being used with player skills. Also, they have a skill only given to pets, a passive called pet difficulty damage scaling. Difficulty boosts for monsters are much higher than for pets, so even the battle standard and monster lure are classed as pets. However, because pet bonuses weren't introduced until Immortal Throne, no one would have noticed the problem.

The effect fixing this will have, will mean that traps won't have as large health and damage boosts in epic and legendary, but will be able to receive the benefits of pet bonuses on items and the like.
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Old 05-31-2009, 10:36 PM
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Default Re: Buglist for 1.18

From Ctrl-Alt-Suppr

Quote:
Low Health SOUND
The Titan Quest was much more audible!
In IT, the volume is too low, breathlessness is bad and it does not trigger at 100%!
records \ sounds \ soundpak \ player \ pcfemalelowhealthpak.dbr
records \ sounds \ soundpak \ player \ pcmalelowhealthpak.dbr
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Old 05-31-2009, 11:31 PM
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Default Re: Buglist for 1.18

I remember that last fix from ctrl+alt+suppr.. guess it didn't find its way into the patch?
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Old 06-01-2009, 12:09 AM
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Default Re: Buglist for 1.18

What last fix? I barely understand this bug report.
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Old 06-01-2009, 01:04 AM
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Default Re: Buglist for 1.18

Well, it's apparantly a bug, and Ctrl+Alt+Suppr not only reported it, but he also replaced the sound with a more audible one. I'm pretty sure it was in the french fanpatch.
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Old 06-02-2009, 09:41 PM
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Default re: Buglist for 1.18

On 1.16 when I completed the "Terra Cottas at Large" quest on Normal I received an Epic difficulty shield as a reward. Not sure if that is a bug or if it just supposed to be that way but when completing that quest every other time with other chrs or on other difficulty levels I got act appropriate rewards.
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Old 06-02-2009, 10:35 PM
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Default re: Buglist for 1.18

Quote:
Originally Posted by BrotherRatcliff View Post
On 1.16 when I completed the "Terra Cottas at Large" quest on Normal I received an Epic difficulty shield as a reward. Not sure if that is a bug or if it just supposed to be that way but when completing that quest every other time with other chrs or on other difficulty levels I got act appropriate rewards.
Confirmed. Quest loot table jo13 shields normal.dbr calls for:
Records\Item\EquipmentShield\C09_Shield01.dbr
Records\Item\EquipmentShield\C09_Shield02.dbr
Epic-quality shields. Should be:
Records\Item\EquipmentShield\C06_Shield01.dbr
Records\Item\EquipmentShield\C06_Shield02.dbr
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Old 06-03-2009, 11:20 AM
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Default re: Buglist for 1.18

If a trap is thrown and hasn't landed before the monster that casts it dies, the trap stays alive.

Personally, I'd love to see traps and pets alive even after their caster has been killed, but, well, I guess it was the intention that they'd disappear.
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