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Right lufe that is a bug, and does need fixing but the posts stated all prefixes/affixes for all items and no said you meant differently, but i think luedtke6788 problem with magic items is non-existence at lest from his last post.
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Alright, everybody, calm down.
lufe, I think I know what your previous post was getting at: you want to see the RNG actually work as intended and generate the correctly-weighted affixes more randomly. I don't think any of us have any issue with that. What everyone's replying to, however, was luedtke's iquestion about making all affixes available to all items, which would imbalance the game horrendously. |
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that was the only item i have on my character at the moment it will take me a bit to get some more, but i've seen others with a % chance for 7-13 poison damage or something close to that and a +% to pierce on a normal item after removing the loot dbrs. is this right?? it doesn't seem right at leastlol or i'm just going insane |
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Ok I found the post by Poinas:
Please read this ----> http://www.titanquest.net/forums/imm...tml#post172102 |
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EDIT: Might have been wrong about "Monster" items. Refer to later posts. And regarding "jitter", this might provide some insight... but nothing conclusive so far. http://www.titanquest.net/forums/mod...ghlight=jitter Last edited by Pyrite; 05-21-2008 at 11:02 AM. |
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any way most of the items i've found like this are in act 2 near the beginning between the first two towns, i've checked the items dbrs and find no indication of said bonuses so there coming from somewhere haven't found where though |
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