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  #701 (permalink)  
Old 05-19-2008, 07:49 AM
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Default Re: Bugs and fixes for unofficial patch

yerkyerk i misunderstood what you ment whoops, as been mention dont change weightings to much just fixing the RNG should be enough. Though if there is one that is clearly wrong ie it got a weighting of a differnt magnitude to others of simlar power fix it. IE 100's when rest are in the 1000's.
  #702 (permalink)  
Old 05-19-2008, 09:36 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by luedtke6788 View Post
about 300+ or so mob equipment was linked wrong so expect many more mobs to be tougher or more resistant then usual, this also goes for items as well many affixes and prefixes where fixed
in total there was about 1600 db errors that where fixed
I only just read this.
What are the changes that were made?
Is there a subject that explains precisely what has been done?

I undertook the same approach, but it takes time. (because I try to respect the wishes of developers)
1600 dbr containing errors is excessive.
  #703 (permalink)  
Old 05-19-2008, 10:48 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by Ctrl-Alt-Suppr View Post
I only just read this.
What are the changes that were made?
Is there a subject that explains precisely what has been done?

I undertook the same approach, but it takes time. (because I try to respect the wishes of developers)
1600 dbr containing errors is excessive.
it would take far to long to list out all the changes, but what i did was made a list of all files in the db, minus anything in "old" or obviously unused dirs. then made a list of all links throughout the DB using the unix program Grep.
then cross referenced the two together to see if the ones linked were accurate. most of the errors where small mistakes(misspellings, spaces in the path name, ect..) then went through all DB files to make sure everything was entered(mob equipment and stuff). most mob dbrs have item dbrs with similar names i just went through and made sure all of these where entered in to each of the mobs.

did a similar thing with the Items except a lot of them where just a value of 0 in the item weight value or in the weight for prefix/affixes
Edit:
well i finished with the random number equation and i have to say it works great, but i don't think most people would be happy with it, so i guess its back to the drawing board.
well anyway let me explain why i think most people will be unhappy with it.
so i did ten gorgan runs to test it, two of witch i didn't even get a single yellow, the other 8 times where good drops with one excellent one, so with that the chance of getting nothing is there and people don't really seem to like losing stuff lol

Last edited by luedtke6788; 05-19-2008 at 11:10 AM.
  #704 (permalink)  
Old 05-19-2008, 10:58 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by Ctrl-Alt-Suppr View Post
I only just read this.
What are the changes that were made?
Is there a subject that explains precisely what has been done?

I undertook the same approach, but it takes time. (because I try to respect the wishes of developers)
1600 dbr containing errors is excessive.
I didn't read through all the posts of the last couple of days, but I think that is mostly based on xxdxxd's work. See his attached archieves of documentation and database records in posts #531 ( link? ) and #489 ( link? ) in this thread. These are well worth a download and thorough inspection.

[Edit: I don't think linking to individual posts works on this forum in the face of custom settings for thread layout - I have 40 posts per page configured, and the page numbers in the links are based on that number]

Regarding the randomization issues I have a strong suspicion that these are simply due to the use of a completely inadequate RNG in a clumsy way.

Shortcomings should be primarily a too short period of the RNG (probably on the order of 2^32 - maybe much less - where it ought to be orders of magnitude higher) and the fact that the item-seeds for equipment and loot drops are themselves a random number generated from the self-same RNG where use of a different a RNG (or even something simplistic like a mere counter) would be superior as it would at least generate affixes independent of the actual loot.

A good solution would probably consist in replacing the RNG and/or the generator for item-seeds, something that cannot be done with database tweaks, unfortunately.

[Edit2: Well, if the drop behavior can be altered so fundamentally through modifications of the templates, my suspicions may be very wrong indeed ]

Last edited by sbach2o; 05-19-2008 at 11:29 AM.
  #705 (permalink)  
Old 05-19-2008, 11:36 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by luedtke6788 View Post
well anyway let me explain why i think most people will be unhappy with it.
so i did ten gorgan runs to test it, two of witch i didn't even get a single yellow, the other 8 times where good drops with one excellent one, so with that the chance of getting nothing is there and people don't really seem to like losing stuff lol
Maybe the loot issues should be solved in the balance patch. I haven't been playing for so long but I already noticed that without a vault full of legendary items and whatnot the game is not as easy as some people in the forums make it sound.

So if you reduce the amount of good items you will find it may be a minor inconvenience for those that are already well equipped but it will be pretty hard for those that have almost nothing. Therefore I think this is something that needs careful testing.
  #706 (permalink)  
Old 05-19-2008, 11:44 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by luedtke6788 View Post
did a similar thing with the Items except a lot of them where just a value of 0 in the item weight value or in the weight for prefix/affixes
this might not be an error but a balancing issue: someone might have thought that the item in question was too powerfull and he/she set the weight to 0

a broken path seems like an obvious bug but the zeroes - i'm not sure.

--
however i'm personally ok with your change here :-))
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  #707 (permalink)  
Old 05-19-2008, 01:36 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by nemhauser View Post
this might not be an error but a balancing issue: someone might have thought that the item in question was too powerfull and he/she set the weight to 0

a broken path seems like an obvious bug but the zeroes - i'm not sure.

--
however i'm personally ok with your change here :-))
i took into account that fact, but the ones i changed didn't have any value at all in the dbr when opened with text editor, where there where a few that had a value set to 0 in the dbr witch i left alone because of possible removal by a dev.
I just said most of them had a 0 in that value because artmanager automatically puts a zero in blank field's(well most of them anyway).

Last edited by luedtke6788; 05-19-2008 at 01:38 PM.
  #708 (permalink)  
Old 05-19-2008, 02:57 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by luedtke6788 View Post
well anyway let me explain why i think most people will be unhappy with it.
so i did ten gorgan runs to test it, two of witch i didn't even get a single yellow, the other 8 times where good drops with one excellent one, so with that the chance of getting nothing is there and people don't really seem to like losing stuff lol

That doesn't sound that bad to me. It's a risk I'd be willing to take. At least it would be random.
In the current game say I went after the gorgons. If I got nothing that meant my seed was bad and I should probably restart for a better one. Here that means it might have just been bad luck. I could continue forward and still have a good chance of finding nice items.
Or am I confused again?
  #709 (permalink)  
Old 05-19-2008, 03:29 PM
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Default Re: Bugs and fixes for unofficial patch

Changing the drop equations should definitely not be put into the main patch hastily. Stuff like that needs to be playtested a lot.
  #710 (permalink)  
Old 05-19-2008, 03:46 PM
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Default Re: Bugs and fixes for unofficial patch

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Originally Posted by Galefury View Post
Changing the drop equations should definitely not be put into the main patch hastily. Stuff like that needs to be playtested a lot.
Agreed.
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