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  #61 (permalink)  
Old 03-31-2008, 07:22 AM
Arminia
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Default Re: Bugs and fixes for unofficial patch

Easy to decide (IMHO), as 1. normal references to Relics/Bonuses as well (so weaken epic Heracles Might would be the way to go) and 2. if a special (usually weaker) version for some affix exists in Relics/Bonuses or AnimalRelics/Bonuses, this is a hint that it was intended to use this version for relics/charms.

btw, there are more relics/charms, that do not use all bonuses from the same path but (usually) 2 from relics/bonuses and 1 from suffix/default or prefix/default, here ist the complete list:

heraclesmight.. Offensive_+%Damage_nn
prometheusflame Offensive_+%Fire_nn
zeusthunderbolt Offensive_DamageCold_nn
zeusthunderbolt Offensive_DamageLightning_nn
zeusthunderbolt Offensive_+%Lightning_nn
anubiswrath.... Offensive_DamageFire_nn
chilloftartarus Offensive_DamageCold_nn

batfang........ Offensive_DamageFire_nn
lupineclaw..... Offensive_DamagePierce_nn
vileichor...... Offensive_DamagePoison_nn


As announced before, I will take care of the lootmagicalaffix-tables (not the affixes itself) in a short while, including those listed above and the missing Poison-damage (see above as well).
  #62 (permalink)  
Old 03-31-2008, 02:47 PM
KonataEx
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Default Re: Bugs and fixes for unofficial patch

Critical Bug Report:
A~l~l~ the pet skills buged
these skills still have the same effect of their max level even they become higher than it
a obvious example:Even the Arcane Blast reach lv 20,the lich still fire 5 projects while using the skill
... ...
... ...
  #63 (permalink)  
Old 03-31-2008, 04:12 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by KonataEx View Post
Critical Bug Report:
A~l~l~ the pet skills buged
these skills still have the same effect of their max level even they become higher than it
a obvious example:Even the Arcane Blast reach lv 20,the lich still fire 5 projects while using the skill
... ...
... ...
I don't fully grasp the meaning of your post, but from what I could understand:
The '5 bolt max' may be intentionally programmed. Some attributes of skills stop levelling up after they reached a certain treshold, and for Arcane Blast this might also be the case. Now, if all attributes ceased to increase (or even decreased as with the Sylvan Nymph) or the skill isn't doing at all what its description says it should be doing (Triumph, Ravages of Time) it's certain that the skill is broken.
  #64 (permalink)  
Old 03-31-2008, 08:48 PM
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Default Re: Bugs and fixes for unofficial patch

So i'm bored today so i decided to compile all the fixes listed on this forum and start making a easy installer for them I should have a release in a few hours
  #65 (permalink)  
Old 03-31-2008, 10:00 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by KonataEx View Post
Critical Bug Report:
A~l~l~ the pet skills buged
these skills still have the same effect of their max level even they become higher than it
a obvious example:Even the Arcane Blast reach lv 20,the lich still fire 5 projects while using the skill
... ...
... ...
I can confirm this. Here are a couple of tests. In both pics, Arcane Blast is at level 20.

In the first pic, AB was set to fire 12 projectiles in a 360 degree arc at level 20. As you can see, it didn't happen:



In the second pic, level 20 AB was returned to normal, while level 16 was set to fire 12 projectiles in a 360 degree arc. Clearly the Lich King is using level 16 AB even though the skill should be level 20.

-------------------------------------------------------------------------------

The problem is, the skills are set up correctly in the Database. There is some engine issue that isn't allowing the pet to use skills higher than their Maximum levels.

Perhaps this can be fixed with edited templates, but I doubt it.
Another "solution" would be to raise the Maximum levels of these skills to equal their Ultimate levels, but that would be a bit twinky.
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  #66 (permalink)  
Old 03-31-2008, 10:13 PM
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Default Re: Bugs and fixes for unofficial patch

ok For my sanity i made two installers one for the few fixes i found that needed to be put in TQ and another that goes in IT You must install Both for the Fixes to work correctly.

I will try to stay updated on new fixes as they come out but i probably will need help on that so feel free to help keep me up to date

Please Note
This is a beta, test it at you own risk
I shouldn't have to tell you all this but it is my belief that 90% of the world's population is retarded....with that being said and you fall into that 90%, Backup your saves and database.arz

for all of you that try this out please keep me updated on what bugs there are that were not fixed. so i can work on releasing a new Version.
please only bugs that have fixes.

to be used on the IT V1.10 only if you have modded any files please put original files back installer does a crc check before installing.

well that should be it i think enjoy,
download --> Removed

Last edited by luedtke6788; 04-02-2008 at 02:22 PM.
  #67 (permalink)  
Old 03-31-2008, 10:30 PM
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Default Re: Bugs and fixes for unofficial patch

I guess, there should be no problem to put everything into the IT-Database. (Needs less space too.)

I have made the experience, that modded TQ-DBR´s packed into IT-DB overwrite the original ones in the TQ-DB.

Done so with Triumph, GoldenFleece-Relic, Archmages-Scroll and several items, which i have modded for DB-Training.
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for the long unexcused absence, but due to professional and personal changes,
i had to cancel all TQ related things.

Wish you all, all the best,
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  #68 (permalink)  
Old 03-31-2008, 10:39 PM
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Default Re: Bugs and fixes for unofficial patch

hmm... didn't know that :P I'll fix that on my next release
  #69 (permalink)  
Old 03-31-2008, 11:06 PM
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Default Re: Bugs and fixes for unofficial patch

Well luedtke, thanks for putting it together! Exactly what I was waiting for.

Thus far the files seems safe. Nothing personal, but since you're unknown on this board and I don't want to run the risk of spreading malware/viruses, I'll wait a little while before I link this pre-patch to the OP. Or if I get flamed enough by fellow boardmembers . I'll try it myself though.

If it works, we're already way beyond the French patch.
  #70 (permalink)  
Old 03-31-2008, 11:15 PM
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Default Re: Bugs and fixes for unofficial patch

@luedtke6788.

the installer seems to work just fine, but i do have one suggestion:

put a readme in the .zip file that lists all the bug fixes included.

also, will future versions add to this one, or will it be necessary for people to replace your modified with their original database.arz 's everytime?
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