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  #51 (permalink)  
Old 03-30-2008, 02:47 PM
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Default Re: Bugs and fixes for unofficial patch

Btw, one more little bug I've noticed. Reflection, the synergy to Energy Shield in the Storm mastery, has 8 ranks, and goes up to 12 ultimate. Only has 10 entries in the skill effects though, so the last 2 ranks do absolutely nothing.
  #52 (permalink)  
Old 03-30-2008, 05:16 PM
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Default Re: Bugs and fixes for unofficial patch

The fix for divine Archmage fury is now included, as are the bugged Homados/Barbarian stuff. Thanks Arminia and GW. I noticed that we (actually, you guys, I fixed nothing) fixed a lot of of the important bugs on the confirmed bug list.

This increasing speed also inspired me to make a list of bugs that still need fixing.

Bugged Items:
- Armour on Ismene's Bracers (don't even know what's wrong with that)
- The +%Armor Protection completion bonus for Theban and Battlemage sets does not work.
- Phoenix (Legendary) - The Heat Shield skill insta-kills allies. (I'm not sure if this is even fixable - it sounds kinda fun too )
- Epic Herakles relics give better bonuses than Legendary ones

Bugged skills:
- Level 11 and 12 of Reflection do nothing - Thanks Creslyn, for reporting

Other bugs:
- Brain Cleave (Epic) is missing a letter. (that one should be easy)
- Merchants do not sell bows in Epic Act 2.
- Blacksmith in Epic Knossos doesn't sell helmets.
- Secondary Resistances are capped at 80% but the character-window shows more.

Bugged drops
- Some quest-related monsters/allies have Normal gear in Legendary.
- Some quest-reward weapons have Normal affixes in Legendary.
- Drop rates for Ismene's Helm/Revenant Greaves/Bloodborn Leggings (don't know what's wrong with those either)
- Unique Spears do not drop from chests
  #53 (permalink)  
Old 03-30-2008, 05:58 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Armour on Ismene's Bracers (don't even know what's wrong with that)
I hope he shoes what you mean with ''Dont know what wrong with that''
http://tq.gamona.de/wbb2/thread.php?...2823#post82823
Sry for my bad english but im 13,and German
  #54 (permalink)  
Old 03-30-2008, 06:48 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by yerkyerk View Post
- The +%Armor Protection completion bonus for Theban and Battlemage sets does not work.
Actually, these work fine. It's a display bug. I just tested it.

I altered the Theban completion bonus to give a +5000% armor increase. That's a big enough increase that any physical attack should be dropped down to 1/3 (the maximum possible effect from armor). When I was wearing the full set, a legendary satyr hit me for about 100 points. When I switched out one of the Theban pieces for a non-set item with similar armor rating, the damage shot up to 300 points. I didn't test the Battlemage set, but they probably function the same way.

I think that the completion bonus actually gives us a "100% chance for +50% armor" bonus. Because the bonus is technically a conditional one, it doesn't show up on the stat screen.

The field where you noramlly input a percentage chance is blank for the completion bonuses. Apparently, this causes the odds to default to 100%, and doesn't annotate the UI with the odds. I tried changing the field to 100%, and the UI now displays "100% chance for +50% armor" instead of "+50% armor." The function remains the same, but the description is less misleading.

Should this be included, or should we leave things as they are?

Quote:
- Epic Herakles relics give better bonuses than Legendary ones
There aren't any obvious errors in the database. The inherent bonus seem fine. I noticed that the completion bonus that gives +% strength and +% attack are the same for Epic and Legendary. Is this what people are talking about?

I don't have any Epic or Legendary relics, so it's hard for me to quickly test. Can someone take a look at their relic collection and say what exactly is wrong?

Could someone look in their vault and report any anomalies that they see?
  #55 (permalink)  
Old 03-30-2008, 07:42 PM
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Default Re: Bugs and fixes for unofficial patch

using TQVault 2.15 Beta 4, i can see this with the completion bonuses:

Epic Herakles Might - Offensive_+%Damage_03:

15 Damage
+27% Damage

Legendary Herakles Might - Offensive_+%Damage_04:

+25% Damage

so there is why epic is better than legendary

Strength % Bonus: all three have Character_%Strength_01 for an across the board +5% Strength


Also found:

Normal Herakles Might -
Offensive_ReducedAttackSpeed_01: 33% Slower Attack For 3.0 Secs
Offensive_ReducedAttackSpeed_02: 50% Slower Attack For 3.0 Secs

Epic Herakles Might -
Offensive_ReducedAttackSpeed_02: 50% Slower Attack For 3.0 Secs
Offensive_ReducedAttackSpeed_03: 66% Slower Attack For 3.0 Secs

Legendary Herakles Might -
Offensive_ReducedAttackSpeed_03: 66% Slower Attack For 3.0 Secs

it looks like this is intentional.

all of the other completion bonuses seem to be a normal progression of good(N)-better(E)-best(L).
the difference between N->E is usually a larger increase than E->L
  #56 (permalink)  
Old 03-30-2008, 08:23 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by dawe1313 View Post
using TQVault 2.15 Beta 4, i can see this with the completion bonuses:

Epic Herakles Might - Offensive_+%Damage_03:

15 Damage
+27% Damage

Legendary Herakles Might - Offensive_+%Damage_04:

+25% Damage

so there is why epic is better than legendary
Thanks!

Quote:
Strength % Bonus: all three have Character_%Strength_01 for an across the board +5% Strength
I saw this, but couldn't tell if it was intentional or not. There is no Character_%Strength_02 or Character_%Strength_03. Maybe they decided that the first one was good enough? The Code of Hammurabi also only has one +%Intelligence effect for all three difficulties.
  #57 (permalink)  
Old 03-30-2008, 09:02 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by Drumle View Post
I hope he shoes what you mean with ''Dont know what wrong with that''
http://tq.gamona.de/wbb2/thread.php?...2823#post82823
Sry for my bad english but im 13,and German
That'll do very well, thanks!

How to fix Ismene's Bracers:
Quote:
Original von Elias
The last Days,i farmed the Lamia's in Ixian Woods to get his special green Armbands.
I found it in all 3 severity(normal,epic,legendary),but any of this armbands has no displayed defensive-value....to fit with him works like without any armbands(0 defensive from armband) :grĂ¼bel:

ok,i looked at this dbr's in the ArtManager and found the bug.

The Bug is,that this armbands has not an Value on "defensiveProtection",but in "defensiveProtectionChance",in all 3 files for severity.

An Example can you see here

The value from "defensiveProtectionChance" must be set to "defensiveProtection" and he works fine.

I hope,this helps you to fix it.
@Ganelon, well, that's a better solution, at least it looks a bit less awkward this way. Best would be ofcourse to actually show the real armor on the character screen, but this is good enough. It's kinda hard to judge wether the bonuses were kept intentionally that low or they just forgot... maybe we should just leave it be, and perhaps adress it in a balance patch.

Update:
Added Ismene's Bracers fix
Also decided to add a non-fixed bug list, so it's easier to keep track of what bugs are still 'alive'.
  #58 (permalink)  
Old 03-30-2008, 11:04 PM
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Default Re: Bugs and fixes for unofficial patch

i know it's not really important but it's also very easy to fix:

spearmen from athens:
/records/creature/npc/greece/athens/athens battle/fightingmeleespear.dbr

have swords in their right hands:
Records\Item\EquipmentWeapon\Sword\C05_Sword03.dbr

instead of some spear
(probably this one? records\item\equipmentweapon\spear\c05_spear03.dbr )
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Last edited by nemhauser : 03-30-2008 at 11:15 PM. Reason: grammar
  #59 (permalink)  
Old 03-31-2008, 12:15 AM
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Default Re: Bugs and fixes for unofficial patch

Well, a bug's a bug nonetheless. Thanks for reporting, it's now included.
I also updated the OP a little, so everything should (hopefully) be more organized.
  #60 (permalink)  
Old 03-31-2008, 03:36 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by dawe1313 View Post
using TQVault 2.15 Beta 4, i can see this with the completion bonuses:

Epic Herakles Might - Offensive_+%Damage_03:

15 Damage
+27% Damage

Legendary Herakles Might - Offensive_+%Damage_04:

+25% Damage

so there is why epic is better than legendary

Strength % Bonus: all three have Character_%Strength_01 for an across the board +5% Strength


Also found:

Normal Herakles Might -
Offensive_ReducedAttackSpeed_01: 33% Slower Attack For 3.0 Secs
Offensive_ReducedAttackSpeed_02: 50% Slower Attack For 3.0 Secs

Epic Herakles Might -
Offensive_ReducedAttackSpeed_02: 50% Slower Attack For 3.0 Secs
Offensive_ReducedAttackSpeed_03: 66% Slower Attack For 3.0 Secs

Legendary Herakles Might -
Offensive_ReducedAttackSpeed_03: 66% Slower Attack For 3.0 Secs

it looks like this is intentional.

all of the other completion bonuses seem to be a normal progression of good(N)-better(E)-best(L).
the difference between N->E is usually a larger increase than E->L

The problem with the Herakles Relics is a subtle one. What you see in TQVault is accurate but not precise, if you know what I mean.

Here is a look at the Epic and Legendary versions side be side:



You can see that the Epic relic uses the Offensive_+%Damage_03 from the Suffix\Default folder, while the Legendary uses Offensive_+%Damage_04 from the Relics\Bonuses folder (which is inferior to the Suffix\Default version). The solution is to set them to use the mods from the same folder.

The trouble then lies in which folder to use - the Suffix\Default versions or the inferior Relics\Bonuses version. As you can see from the rest of the lists, both folders are accessed for other bonuses, so it's is simply a matter of taste which to use. The Normal relic uses the Relics\Bonus version - but it also uses "_01" instead of "_02" so a strict progression is not indicated in any case.

Do you weaken the Epic Relic or strengthen the Legendary Relic?

For my part, I strengthened the Legendary version (I have posted a link on the Forum somewhere for people to download a TQVault with some of the "corrected" Legendary Relics some time back).
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Last edited by I_Raps : 03-31-2008 at 03:40 AM.
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