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The fix for divine Archmage fury is now included, as are the bugged Homados/Barbarian stuff. Thanks Arminia and GW. I noticed that we (actually, you guys, I fixed nothing
) fixed a lot of of the important bugs on the confirmed bug list.This increasing speed also inspired me to make a list of bugs that still need fixing. Bugged Items: - Armour on Ismene's Bracers (don't even know what's wrong with that) - The +%Armor Protection completion bonus for Theban and Battlemage sets does not work. - Phoenix (Legendary) - The Heat Shield skill insta-kills allies. (I'm not sure if this is even fixable - it sounds kinda fun too )- Epic Herakles relics give better bonuses than Legendary ones Bugged skills: - Level 11 and 12 of Reflection do nothing - Thanks Creslyn, for reporting Other bugs: - Brain Cleave (Epic) is missing a letter. (that one should be easy) - Merchants do not sell bows in Epic Act 2. - Blacksmith in Epic Knossos doesn't sell helmets. - Secondary Resistances are capped at 80% but the character-window shows more. Bugged drops - Some quest-related monsters/allies have Normal gear in Legendary. - Some quest-reward weapons have Normal affixes in Legendary. - Drop rates for Ismene's Helm/Revenant Greaves/Bloodborn Leggings (don't know what's wrong with those either) - Unique Spears do not drop from chests |
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http://tq.gamona.de/wbb2/thread.php?...2823#post82823 Sry for my bad english but im 13,and German ![]() |
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I altered the Theban completion bonus to give a +5000% armor increase. That's a big enough increase that any physical attack should be dropped down to 1/3 (the maximum possible effect from armor). When I was wearing the full set, a legendary satyr hit me for about 100 points. When I switched out one of the Theban pieces for a non-set item with similar armor rating, the damage shot up to 300 points. I didn't test the Battlemage set, but they probably function the same way. I think that the completion bonus actually gives us a "100% chance for +50% armor" bonus. Because the bonus is technically a conditional one, it doesn't show up on the stat screen. The field where you noramlly input a percentage chance is blank for the completion bonuses. Apparently, this causes the odds to default to 100%, and doesn't annotate the UI with the odds. I tried changing the field to 100%, and the UI now displays "100% chance for +50% armor" instead of "+50% armor." The function remains the same, but the description is less misleading. Should this be included, or should we leave things as they are? Quote:
I don't have any Epic or Legendary relics, so it's hard for me to quickly test. Can someone take a look at their relic collection and say what exactly is wrong? Could someone look in their vault and report any anomalies that they see? |
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using TQVault 2.15 Beta 4, i can see this with the completion bonuses:
Epic Herakles Might - Offensive_+%Damage_03: 15 Damage +27% Damage Legendary Herakles Might - Offensive_+%Damage_04: +25% Damage so there is why epic is better than legendary Strength % Bonus: all three have Character_%Strength_01 for an across the board +5% Strength Also found: Normal Herakles Might - Offensive_ReducedAttackSpeed_01: 33% Slower Attack For 3.0 Secs Offensive_ReducedAttackSpeed_02: 50% Slower Attack For 3.0 Secs Epic Herakles Might - Offensive_ReducedAttackSpeed_02: 50% Slower Attack For 3.0 Secs Offensive_ReducedAttackSpeed_03: 66% Slower Attack For 3.0 Secs Legendary Herakles Might - Offensive_ReducedAttackSpeed_03: 66% Slower Attack For 3.0 Secs it looks like this is intentional. all of the other completion bonuses seem to be a normal progression of good(N)-better(E)-best(L). the difference between N->E is usually a larger increase than E->L |
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How to fix Ismene's Bracers: Quote:
Update: Added Ismene's Bracers fix Also decided to add a non-fixed bug list, so it's easier to keep track of what bugs are still 'alive'. |
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i know it's not really important but it's also very easy to fix:
spearmen from athens: /records/creature/npc/greece/athens/athens battle/fightingmeleespear.dbr have swords in their right hands: Records\Item\EquipmentWeapon\Sword\C05_Sword03.dbr instead of some spear (probably this one? records\item\equipmentweapon\spear\c05_spear03.dbr )
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spear Haruspex (67) | xmax -100 recharge Elementalist (62) | bow Avenger (62) | Slayer (57) | Paladin (56) | Diviner (50) | bow Brigand (33) | Conqueror (18) | Ritualist (14) | xmax hardcore Templar (13) Last edited by nemhauser : 03-30-2008 at 11:15 PM. Reason: grammar |
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The problem with the Herakles Relics is a subtle one. What you see in TQVault is accurate but not precise, if you know what I mean. Here is a look at the Epic and Legendary versions side be side: ![]() You can see that the Epic relic uses the Offensive_+%Damage_03 from the Suffix\Default folder, while the Legendary uses Offensive_+%Damage_04 from the Relics\Bonuses folder (which is inferior to the Suffix\Default version). The solution is to set them to use the mods from the same folder. The trouble then lies in which folder to use - the Suffix\Default versions or the inferior Relics\Bonuses version. As you can see from the rest of the lists, both folders are accessed for other bonuses, so it's is simply a matter of taste which to use. The Normal relic uses the Relics\Bonus version - but it also uses "_01" instead of "_02" so a strict progression is not indicated in any case. Do you weaken the Epic Relic or strengthen the Legendary Relic? For my part, I strengthened the Legendary version (I have posted a link on the Forum somewhere for people to download a TQVault with some of the "corrected" Legendary Relics some time back).
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I_RAPS' ANGELS Apsara Spellbreaker 69 Bambix Ranger 68 Cheung Xia Dreamkiller 70 Durga Conqueror 70 Meliade Soothsayer 71 Melitta Conqueror 67 Nar'wen Warden 69 Nefertari Elementalist 68 Nut Prophet 65 Ramiri Oracle 68 Swooshy Ritualist 70 Tal'wen Warden 68 Thetis Sage 70 Trixy Assassin 69 Zin Magician 69 Wakanda Enforcer 60+ Raveness Bombardier 72 Last edited by I_Raps : 03-31-2008 at 03:40 AM. |
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