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  #551 (permalink)  
Old 05-13-2008, 02:12 PM
Ctrl-Alt-Suppr
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Default Re: Bugs and fixes for unofficial patch

Hi all,

ROGUE : Lethal Strike x = (x-1) + 25
------------------- 12/12 = 500
------------------- 16/12 = 600

ROGUE : Mortal Wound x = (x-1) + 35
------------------- 08/8 = 305
------------------- 09/8 = 340
------------------- 10/8 = 375
------------------- 11/8 = 390
------------------- 12/8 = 430

410 and 445 = OK
405 and 430 = perhaps ....
but 390 and 430 = it's a bug ... I think
  #552 (permalink)  
Old 05-13-2008, 03:24 PM
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Default Re: Bugs and fixes for unofficial patch

i've got a quick question, does anyone know if CharacterManaLimitReserveModifier works or the other name for it is Energy Reserve witch ever way you know it as.
i was looking around and this one has the equation {+%.0f0}% its the only one of its kind all other equations have {%+.0f0}% so i believe this is broken and should be switched with the same equation all other modifiers have.
possibly a miss type??

Edit:
YAY YAY guess what everybody I managed to change the version text in game

can't change the original text game crashes if its modified but i can add to it
lol sorry i was really happy there for a sec.

Last edited by luedtke6788; 05-13-2008 at 04:01 PM.
  #553 (permalink)  
Old 05-13-2008, 10:02 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by luedtke6788 View Post
i've got a quick question, does anyone know if CharacterManaLimitReserveModifier works or the other name for it is Energy Reserve witch ever way you know it as.
i was looking around and this one has the equation {+%.0f0}% its the only one of its kind all other equations have {%+.0f0}% so i believe this is broken and should be switched with the same equation all other modifiers have.
possibly a miss type??
As I said somewhere else, I believe that Energy Reserve works, dunno why the formula is different tho.
Quote:
Originally Posted by luedtke6788 View Post
Edit:
YAY YAY guess what everybody I managed to change the version text in game

can't change the original text game crashes if its modified but i can add to it
lol sorry i was really happy there for a sec.
[/quote]No need to be sorry - you're doing a great job
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  #554 (permalink)  
Old 05-13-2008, 10:15 PM
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Default Re: Bugs and fixes for unofficial patch

I started a bug tracker to help keep things organized and to help prevent bugs getting lost in the thread. so feel free to sign up on it post bug, comment on bugs, vote on bugs, or just so see whats going on.
any bug fixers out there that want dev. access to the tracker let me know you can take over bug fixes and update the tracker on your progress. this will also help so we all don't fight over fixing the same bugs seen as on the tracker you will be able to see who is Assigned to that bug.

anyway check it out link is in my sig
  #555 (permalink)  
Old 05-14-2008, 09:54 AM
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Default Re: Bugs and fixes for unofficial patch

I've got a bug to report that you won't like luedtke
Just made an Incarnation of Anubis Wrath relic and it changed into a little dot...
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  #556 (permalink)  
Old 05-14-2008, 03:59 PM
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Default Re: Bugs and fixes for unofficial patch

I cant install 1.11RC. Haven't tried 1.10 yet. The installer just stops doing anything after getting about 2/3 through Creatures.arc. I then have to kill the installer and reinstall TQ because files are damaged. It happens when installing this patch over a clean install: just installing TQ and IT and starting IT once so it can do its own patching. I'm using Windows XP x64.

Also, adding download links to the OP would make actually downloading this patch much easier. The link to some post in this thread isn't working for me, so I used the links in luedtke's sig.

Last edited by Galefury; 05-14-2008 at 04:28 PM.
  #557 (permalink)  
Old 05-14-2008, 04:55 PM
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Default Re: Bugs and fixes for unofficial patch

You guys should make an SVN, so more than one person can contribute to the project. Also, do changes need to be made directly to the database.arz? If they can be placed in seperate folders, it may be possible to adapt an autopatcher from another game to work with this. It would make updating a lot easier than constantly having to get a clean database and installing over.
  #558 (permalink)  
Old 05-14-2008, 05:51 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
I cant install 1.11RC. Haven't tried 1.10 yet. The installer just stops doing anything after getting about 2/3 through Creatures.arc. I then have to kill the installer and reinstall TQ because files are damaged. It happens when installing this patch over a clean install: just installing TQ and IT and starting IT once so it can do its own patching. I'm using Windows XP x64.
It may be an x64 problem, does anyone else have x64 version of windows to confirm this?

Quote:
You guys should make an SVN, so more than one person can contribute to the project. Also, do changes need to be made directly to the database.arz? If they can be placed in seperate folders, it may be possible to adapt an autopatcher from another game to work with this. It would make updating a lot easier than constantly having to get a clean database and installing over.
everything is in the database.arz and with the new installer you don't have to have a clean database everytime you install as long as you don't modify any of the original files in the IT directory. I made the installer patch each file with only the changed data to make it a smaller size, this relies heavily on having the original files. If I made it just overright files the downloads would be 300 to 400MB, this is bad seen as not everyone has high speed internet.
also an SVN would serve no purpose here there are already more then one person contributing to this patch everyone involved can be found at the bottom of the OP.
an autopatcher was already thought of, i had made one a while ago(near the beginning v1.03 or so i think), but it never really took.
  #559 (permalink)  
Old 05-14-2008, 08:20 PM
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Default Re: Bugs and fixes for unofficial patch

Legendary Tiger Claw, a monster infrequent weapon dropped by tigermen champions has OA bonus of 7, same as normal version. I see that as a bug. I guess epic version has the same bonus.
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  #560 (permalink)  
Old 05-14-2008, 08:25 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by luedtke6788 View Post
It may be an x64 problem, does anyone else have x64 version of windows to confirm this?
Vista Home Premium 64 here, running 1.11a RC

I had a bunch of .NET and Visual Basic problems when I first installed as they are not included with windows. That is most likely your problem (and I actually think I did get an error message installing 1.11).
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