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  #341 (permalink)  
Old 04-24-2008, 08:28 PM
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Default Re: Bugs and fixes for unofficial patch

I have a few questions about the patch.

1) In the patch pet synergies are raised to a max +4 from the original game, but when maxed they do not respond to the aditional +skill points from gear. If i wear +skill gear should i buy back the skillpoints in order not to loose the benefit of the gear?

2) Dreams Nightmare skill mastermind is not raised by the patch. Is this because the skills was never bugged ? . When i apply +skill gear it raises the maxed skill, but i read somewhere that all +skill gear to maxed petsynergies where lost. Does this not concern the Nightmare ?
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Old 04-24-2008, 08:32 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by Evilyn View Post
I have a few questions about the patch.

1) In the patch pet synergies are raised to a max +4 from the original game, but when maxed they do not respond to the aditional +skill points from gear. If i wear +skill gear should i buy back the skillpoints in order not to loose the benefit of the gear?

2) Dreams Nightmare skill mastermind is not raised by the patch. Is this because the skills was never bugged ? . When i apply +skill gear it raises the maxed skill, but i read somewhere that all +skill gear to maxed petsynergies where lost. Does this not concern the Nightmare ?
1) Well, the pet synergies were raised to +4 because the pets wouldn't use skills above their max level. But the ultimate level was also capped at the old maximum+4 to prevent people from investing more points than necessary. So just make sure you get the maximum level, but there's no need to get over it. It's not even possible and if it would be possible, it wouldn't give you any benefits..
2) I think the Nightmares synergies were mistakenly left out. It was already reported in the OP.
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Old 04-24-2008, 09:48 PM
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Question Re: Bugs and fixes for unofficial patch

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Originally Posted by yerkyerk View Post
1) But the ultimate level was also capped at the old maximum+4 to prevent people from investing more points than necessary. So just make sure you get the maximum level, but there's no need to get over it.
What i mean is, i usually have between + 4-8 to all skills from gear on all my characters, so if i do not max the synergy, will it still get the bonus from the gear or do i have to max the skill with "permanent skillpoints" for the benefit.

Last edited by Evilyn; 04-24-2008 at 09:51 PM.
  #344 (permalink)  
Old 04-24-2008, 09:51 PM
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Default Re: Bugs and fixes for unofficial patch

You can just gear them with +skill equipment, it will still get the synergy bonus
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  #345 (permalink)  
Old 04-25-2008, 12:07 AM
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Default Re: Bugs and fixes for unofficial patch

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Originally Posted by jeffb0 View Post
According to the 02_readme, the fix for "Completed Anubis relic displays wrong" is "in the works." According to the first message in this thread, it has been fixed.
Thanks for the hawk-eye spot. It only seem to be fixed for users who set textures to high quality; I set it to medium and it shrink to a dot. So how's the situation now?
  #346 (permalink)  
Old 04-25-2008, 12:11 AM
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Default Re: Bugs and fixes for unofficial patch

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Originally Posted by Extrakun View Post
Thanks for the hawk-eye spot. It only seem to be fixed for users who set textures to high quality; I set it to medium and it shrink to a dot. So how's the situation now?
For me the situation is fixed, but I downloaded a 100+mb file from luedtke for that... a bit much for a very minor visual improvement. The good thing on that was that the fix she applied also worked when applied for the bottles in the allskins mod.
I thought luedtke included it in the patch. Are you running patch v1.08RC?
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  #347 (permalink)  
Old 04-25-2008, 05:31 AM
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Default Re: Bugs and fixes for unofficial patch

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Originally Posted by yerkyerk View Post
Hm... that's weird.. could you perhaps tell us more? Are you using any mods or other programs for TQIT? Does it persist after restarting the game? The textures of the NPCs shouldn't get affected afaik, nor should the monsters...

I can't help you but I hope someone on this board can
Yes. I restarted the computer and the game. I have TQVault installed.
The weird thing is that in Act 1-3 everything is OK, only in Act 4 (IT) the monsters are invisible (and they do not move nor fight), but you can "see" them because their equipment (weapons + armor) is not invisible. Looks very weird.

Well, so I have to presume that I have to re-install at least IT or even the whole game. This patch seems not to be tested very well. I can only warn others from using it without backing up your complete game folder before
  #348 (permalink)  
Old 04-25-2008, 07:42 AM
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Default Re: Bugs and fixes for unofficial patch

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Originally Posted by Ganymed View Post
Yes. I restarted the computer and the game. I have TQVault installed.
The weird thing is that in Act 1-3 everything is OK, only in Act 4 (IT) the monsters are invisible (and they do not move nor fight), but you can "see" them because their equipment (weapons + armor) is not invisible. Looks very weird.

Well, so I have to presume that I have to re-install at least IT or even the whole game. This patch seems not to be tested very well. I can only warn others from using it without backing up your complete game folder before
I installed the patch this evening for the first time, right now my Haruspex is in Act 4. This bug did not happen to me. The only other patch I had applied previous to this is the Stygian Lurker fix.
  #349 (permalink)  
Old 04-25-2008, 08:22 AM
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Default Re: Bugs and fixes for unofficial patch

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Originally Posted by Ganymed View Post
Yes. I restarted the computer and the game. I have TQVault installed.
The weird thing is that in Act 1-3 everything is OK, only in Act 4 (IT) the monsters are invisible (and they do not move nor fight), but you can "see" them because their equipment (weapons + armor) is not invisible. Looks very weird.

Well, so I have to presume that I have to re-install at least IT or even the whole game. This patch seems not to be tested very well. I can only warn others from using it without backing up your complete game folder before
You seem to have a missing or corrupted database.arz from TQIT.

First, look if you have a "database.arz" file on C:\Program Files\THQ\Titan Quest Immortal Throne\Database\database.arz (or equivalent).

If you do have it, it may have gotten corrupted. GO here -> http://www.titanquest.net/forums/tec...original+files
and get the database.arz file from TQIT and put it on this place I wrote before.

Test the game. It should be ok now, but without many of the fixes of the fan-patch.

Now re-install the fan-patch. All should be working now.

Seems to me easier than re-installing the whole game...
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  #350 (permalink)  
Old 04-25-2008, 08:40 AM
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Default Re: Bugs and fixes for unofficial patch

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Originally Posted by yerkyerk View Post
For me the situation is fixed, but I downloaded a 100+mb file from luedtke for that... a bit much for a very minor visual improvement. The good thing on that was that the fix she applied also worked when applied for the bottles in the allskins mod.
I thought luedtke included it in the patch. Are you running patch v1.08RC?
Hmm, yup 1.08RC. Still a small little dot.
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