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well, i was under the impression that the separation is only because people don't want new merchants in normal game
maybe this changed but i thought that you are/were planning to keep all those new skin textures in the patch Quote:
(well except the thing i mentioned first - someone might not like seeing new merchants in town)all skins mod is not invasive, it does not change the gameplay
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spear Haruspex (67) | xmax -100 recharge Elementalist (62) | bow Avenger (62) | Slayer (57) | Paladin (56) | Diviner (50) | bow Brigand (33) | Conqueror (18) | Ritualist (14) | xmax hardcore Templar (13) |
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Quote:
Edit: there where also a number of concerns about the addition of items(regardless of how useless they are) Quote:
untill i find a better way of doing it you would have to load the allskins as a mod change your skin then you could go back to the main quest with your new skin, along with the MP benefits discussed earlier. If you or anyone else has any suggestions on a better way of doing this I am very much open to ideas Quote:
Last edited by luedtke6788 : 04-15-2008 at 11:01 AM. |
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AllSkins mod has the following sub-functionalities: 1) It defines the dialogs with the new merchants on database\records\allskins\dialog\merchant 2) It gives some nifty equipment to the new merchants on database\records\allskins\item\equipmenthelm database\records\allskins\item\equipmentarmor database\records\allskins\xpack\item\equipmentarmo r\helm database\records\allskins\xpack\item\equipmentarmo r\torso database\records\allskins\xpack\item\sets database\records\allskins\xpack\game 3) It defines the new merchants on: database\records\creature\npc\greece\helios 4) It redefines the market of the standard merchant on: database\records\item\merchants\greece 5) It creates the market of the 3 new merchants on: database\records\allskins\merchants 6) It defines the loottable for the merchants of the new dyes (not the dyes themselves) on: database\records\allskins\item\loottables\misc\dye s 7) It redefines prices for the standard 16 dyes on: database\records\item\miscellaneous\dyes 8) And finally, it defines the new dyes and their bottles on database\records\allskins\item\miscellaneous\dyes\ female\adult database\records\allskins\item\miscellaneous\dyes\ female\adult database\records\allskins\item\miscellaneous\dyes\ male\adult database\records\allskins\item\miscellaneous\dyes\ male\adult The items.arc is broken down in: 1) The place where the pirate's cloth is: resources\Items\allskins\equipmentarmor 2) The place where the bottles are: Items\miscellaneous\oneshot\uibitmaps So, why I am writing all this? The interesting thing would be to put in the FanPatch (more than the skins for creatures.zip which are already there of course) the parts in bold, i.e.: the number 8) from the first listing on the Fanpatch's database.arz; and the number 2) from the second listing on the Fanpatch's Items.arc. - Those two parts DON'T override anything that exists on the game. - Adding those two parts WON'T make the merchants available on the Fanpatch - The only feature that would be available by adding those two parts is that after you bought the bottles when the AllSkins mod is active, you would be able to see them and use them even when the AllSkins mod is NOT active. So, baseline is: if you have and use the AllSkins mod, you'll be able to buy the bottles, keep them and use them without the AllSkins mod active. If you DON'T have the AllSkins mod, you'll not notice at all that you have the bottles on your items.arc; they will never appear or be available to you in any way. The only thing that could happen would be, if you are in MultiPlayer and someone gives you a bottle because they have the AllSkins mod, you'll be able to see it and even use it if you want. The bottles's .tex files occupy 864 Kb unpacked; packed inside the items.arc they will be much less. The database.arz's bottles .dbr's occupy 264 kb unpacked. So, it's not a space issue (everything together should be less than 500 Kb) and as far as a non-user of AllSKins was concerned, there's nothing changed at all. luedtke, you might consult with your PM's bases and see if they'd be ok with adding the bottles this way. Whoever wants the AllSkins mod will still have to download it to use it; it's only a add-on for the comfort of the AllSkins users actually (but a worthy one imo). About this: Quote:
EDIT: btw, I'm not visceral about the mod being added on the Fanpatch nor I am against being criticized. I feel someone(s) has/have something that they don't feel ok with in the mod, but they won't come out and talk about it. Maybe by doing so, I could make it better? I got no criticism at all on the mod's thread, which is, let me say that, very weird. I'm used to being criticized in my work regularly (I'm a systems analyst ffs), so if it didn't happen, I wouldn't be able to make better software. So, whoever has anything negative to say, please do so. I'll be most thankful for it - believe me. |
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I'll put my 2 cents in for including the allskins mod in the fanpatch. I've been using it for the past week with no problems. THe new merchants are even in the masteries mod.
Also go ahead and make whatever changes you want to the screens. |
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Excellent find, KonataEx.
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I_RAPS' ANGELS Apsara Spellbreaker 69 Bambix Ranger 68 Cheung Xia Dreamkiller 70 Durga Conqueror 70 Meliade Soothsayer 71 Melitta Conqueror 67 Nar'wen Warden 69 Nefertari Elementalist 68 Nut Prophet 65 Ramiri Oracle 68 Swooshy Ritualist 70 Tal'wen Warden 68 Thetis Sage 70 Trixy Assassin 69 Zin Magician 69 Wakanda Enforcer 60+ Raveness Bombardier 72 |
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as much as it is nice to hear good things all the time, things just don't get fixed as quickly that way Quote:
i'll see what kind of feedback i get from this Quote:
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I love the All-skin mod and I have no problem with it so far. I know that you want to have feedbacks on the mod but other than it is fine/great and it is working fine. I have no other comments. You did a good job. Except MY girl friend find the nude-male weird, it looks like he is wearing it and not having it (you see what I mean) but I don’t play with nude-male any way so it does not present an inconvenient for me anyway.
I like the idea of 2 versions of the patch one with All-skin and the other without it. Integrating all-skins to the patch means that we can use it with masteries too and with other mods without having to quit the game to change the skin (like Lilith for example). |
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I'm proud to announce v1.08
iv added the pet fix, Arcane Lore fix,and refixed the merchant bugs that didn't seem to work in the last patch added a new loading screen so you can see it in action(doesn't necessarily mean it will stay in, unless you all like it ) also allskins is completely intact except the merchants are gone, so you will be able to keep the dyes and trade them to all other patch users without the allskins mod. |
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