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If anyone has got the properly-scaled bonuses from this patch, please reply. |
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Ravages of Time has to be activated separately from Deathchill Aura now. We should probably change the UI icon for RoT from a circle to a square to remind the player of this change. We also need a comprehensive read me file. Anyone object if I write one? |
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Is there any way to fix RoT and keep it the way it is, as a synergy to Deathchill instead of making it a separate, active skill?
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HAIL AND KILL http://miniprofile.xfire.com/bg/os/t...ipersweden.png http://media.playfire.com/site/troph...per_Sweden.png |
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The choice was either to remove DCA's damage ability, or to split the tree in half. This seemed like the lesser of two evils. Both ShadowLiche and myself have looked into alternatives, but we haven't found anything. A breakthrough is still possible, I suppose. Quote:
Keep in mind that RoT reduces physical damage only. If the enemy attack has a significant piercing component, the percentage reduction will seem to be less than expected. It's best to do your tests against enemies armed with clubs. |
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I think I prefer RoT to be toggle-able - I mean, I love to see all the line of icons under my health bar
![]() Just one thing to check if it is a bug - The Nightmare's Mastermind skill doesn't seem to have an effect on my Liche King's HP and MP regeneration. Is that a known issue? |
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Liche has a base HP regeneration of 1.0, and base mana regeneration of 1.1 +355% at lvl 1.
At level 20 Liche has 1.0 HP regen and 1.55 + 450% mana regen. In legendary pets get +100% HP regen, no mana regen bonus. Master Mind gives pets +135% HP- and mana regeneration at 8/8. Liche already has a large +% mana regen modifier, that +135% isn't that much, and the difference can't really be seen. He has very small HP regen but lots of HP especially in legendary so 1 HP vs. 3 HP per second isn't visible. Do you have any real proof that the skill is bugged?
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75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++ Guide for All Skills Attribute Guide Custom Mastery Guide |
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Hm, almost right
A question of switching the numbers then.Now, luedtke, some less interesting (but necessary anyway) things: 1) I would like to install the Fanpatch to try it out but I'm afraid to lose the original ones (needed for my own modding stuff). What's the list of the files affected so I can backup them? I believe at least: Text_EN.arc Items.arc Creatures.arc database.arz are affected. Any others? 2) Thanks for hosting the Visual Guide on your website. My original idea was to have the links for the adult skins posted on the adult forum, while the links to the non-adult would be on the thread, but maybe I am being over-cautious. 3)As for this image: ![]() I vote for using it - it's a distinctive thing and it's a nice one - good choice! But about this, you say: Quote:
I've made the suggestion on the masteries mod thread, but it got completely ignored. I still believe though that it is a very simple, cheap (meaning easy to do) and still visually effective change. Quote:
5) What I've observed from modders that want to include AllSkins natively to their mods is that they (Mostal on Lilith, TheBigBoss on Frozen Throne) want to have the AllSkins non-adult on their mod (so that they reach the biggest audience possible). So I believe that the Fanpatch should go the same way: keep ALL skins available (the .tex files) while only allowing to buy the bottles of the non-adult skins (that's how AllSkins mod itself implemented the non-adult version btw). This has a reason: no matter what version you have of AllSKins (adult or not), you should be able to see what is the skin that other user of AllSkins is using, even if you yourself don't have access to it. That was my design decision. So, to come back to the point: What I really would like to have was the Fanpatch installing the NON-adult AllSkins version (meaning the database.arz version of the non-adult mod), but leaving ALL the .tex skins anyway (just like I asked Mostal and TheBigBoss to do on their mods). Why am I asking to add AllSkins (even if only the non-adult) to the patch? It has a reason. Like it is today, AllSkins has a problem: the bottles you buy are not permanent - they will disappear if you don't start the game on AllSkins mode. If they are integrated on the Fan patch natively, this issue is solved for good and the bottles will be always available. Also, while AllSkins won't correct any bug, it also doesn't create any new one, and affects nothing at all on the game dynamics - it won't add any "cheat" or anything else. This is not actually a reason to add it, it's more a reason "why not add it"? Another matter now: while I understand your decision of not wanting to have all files of the mod spread on the ...\Titan Quest - Immortal Throne\Database\ directory, I would ask - please reconsider it for the skins themselves. The skins *should* be out of the creatures.arc file and on the ...\Titan Quest - Immortal Throne\Database\Creatures directory. People who have already the AllSkins mod have them this way, and the ones added on "Creatures.arc" will not only be redundant, but completely ignored since the game will look always at the unpacked ones first. If anyone wishes to change them directly on the directory... be my guest. By the way, the "your placeholder" skins are even meant to be replaced. Another question/answer: and the people that want the Adult skins? Well, they can always use the standalone mod itself. This means, even with the non-adult version of AllSkins installed on the patch, you can always start the "Custom Quest" mode, choose AllSkins, start the game (it is by default in adult mode), and it will override the "Non-Adult" mode for the duration of 1 game. Since the difference of both adult/non-adult is only the presence of the "Adult skins" trader giving you access to the "Adult Skin" bottles, if you buy the bottles on the standalone mod you still would be able to use them on the Fanpatch with the non-adult version. without having the enter the AllSkins mode again. I see only advantages of having it done this way. Sorry for writing so much, but it's difficult to explain the idea without it. Last edited by lufe; 04-14-2008 at 03:11 PM. |
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- Using Fatigue reduction on RoT/Triumph works very well. That's a "Class" of skill (behind the template that carries it) issue. The effect of reducing is not the same: Fatigue reduces ALL damages as Triumph (RoT) reduces physical damage (+ piercing damage). |
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