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  #181 (permalink)  
Old 04-10-2008, 02:56 AM
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Default Re: Bugs and fixes for unofficial patch

Ah, my bad, it was indeed the primary I got. Well, it's easily looked up in the db at any rate.
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  #182 (permalink)  
Old 04-10-2008, 05:48 AM
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Default Re: Bugs and fixes for unofficial patch

Hi there,


Guyz, I just wanted to say you are doing a GREAT job here!!!

Thanks!!!
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  #183 (permalink)  
Old 04-10-2008, 09:19 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by yerkyerk View Post
528mb? How did you get that size? Your patch was approximately 23 mb and the allskins mod about 9..
i packed it in with the original .arcs to make it work on the main quest so you have my patch(23mb) plus allskins(90mb) plus the original .arcs modified(about 400mb), but i've been screwing with the dos apps, in the game folder and found out that artmanager is just a very badly written gui frontend, the dos ones have much more functionality and i may be able to incorporate them in to my patch, making it compile everything on the clients computer instead of just copying an already compiled one, witch would make the patch size cut in to almost 1/3 of what it is if not more.
  #184 (permalink)  
Old 04-10-2008, 09:33 AM
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Default Re: Bugs and fixes for unofficial patch

Sorry if this has been covered... Will it be defiler and TQ vault compatable?
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  #185 (permalink)  
Old 04-10-2008, 11:32 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by Ganelon View Post
Another charm bug that I don't think has been reported: The "resist all" completion bonuses for the crystal of erebus have their normal and legendary resistances reversed.

Normal gives you 20% poison/elemental/pierce/vitality/life leech
Epic gives you 15%
Legendary gives you 10%
Out of curiosity: The crystal bonuses offer resistances to pierce/poison/elemental/vitality, while the Transcendent prefix on armor offers resistances to life leech/poison/elemental/vitality. Also, only one version of the Transcendent prefix exists and it only gives 10% resistances across the board, the equivalent of a Normal difficulty Crystal of Erebus. Is this more likely to be a bug or an intended gameplay mechanism?
  #186 (permalink)  
Old 04-10-2008, 03:11 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
intended gameplay mechanism?
You never know... sometimes it painfully obvious... sometimes it's a coin toss.
Like the poison traps, I thought it was a bug until I looked at it in art manager.
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  #187 (permalink)  
Old 04-10-2008, 03:36 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by Boberann View Post
For instance, I understand that Battle Standard has a "hidden" -recharge on it. I have read that the rogue's +% to piercing actually changes regular damage into piercing damage, contrary to an item which would multiply existing piercing damage.
No -recharge on BS. Blade Honing says "+x% piercing", not +x% piercing damage". I can see how that can be confusing.


Quote:
I have read that most skills that give +damage will only affect either the skill that is its pre-requisite, or affects weapon damage only. Thus the +100% fire damage from the Earth mastery affects weapons only.
+x% fire dmg rom EE affects all fire damage you do.

Quote:
Then there's hamstring which stacks up to 4 times and reduces by a percent, not a flat value.
2 times.


And about Erebus Crystal completion bonus:

That normal difficulty completion bonus is mixed with the legendary one.

So in normal you get 20% of those, in epic 15%, and in legendary 10%.

The non-completion bonus vitality resistance behaves correctly, 10%;15;20%.
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  #188 (permalink)  
Old 04-10-2008, 06:21 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by luedtke6788 View Post
not as easy as just copy, paste, and done, but still very easy to do, yes
I was being a bit over-optimistic
Quote:
by the way i am a girl
I had a hunch that you were And if I'm not mistaken, Krebs/Cancer as well

Quote:
Originally Posted by luedtke6788 View Post
i packed it in with the original .arcs to make it work on the main quest so you have my patch(23mb) plus allskins(90mb) plus the original .arcs modified(about 400mb), but i've been screwing with the dos apps, in the game folder and found out that artmanager is just a very badly written gui frontend, the dos ones have much more functionality and i may be able to incorporate them in to my patch, making it compile everything on the clients computer instead of just copying an already compiled one, witch would make the patch size cut in to almost 1/3 of what it is if not more.
ehhh.... luedtke, that was not the idea I had in mind. See, you can get the contents of AllSkins's Items.arc and put them on .../Program Files/THQ/Titan Quest Immortal Throne/Database/Items, likewise Dialog.arc on Program Files/THQ/Titan Quest Immortal Throne/Database/Dialog, Creatures.arc on Program Files/THQ/Titan Quest Immortal Throne/Database/Creatures.

The only file that has to be from the original game on your package is Text.arc, because the content of it (Modstrings.txt) has to be integrated inside "commonequipment.txt" which is inside Text_EN.arc. You have also another option, which is adding my modstrings.txt to commonequipment.txt and then creating the directory .../Program Files/THQ/Titan Quest Immortal Throne/Database/Text_EN with the commonequipment.txt inside. So you wouldn't even need to have Text_EN on your package.

That makes it much easier to download. You should also consider doing that if you're adding fixes to textures - never sending the original files to replace those of the game, but adding the respective directory to the .../Database/ directory.

I assume that you have already all .arc files of my mod unpacked, but if you wish I can send them unpacked on .zip file for you as well.
  #189 (permalink)  
Old 04-10-2008, 08:18 PM
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Default Re: Bugs and fixes for unofficial patch

@Poinas Hey, thanks for clearing up a couple of my mistakes. You should write a FAQ for common misconceptions about Titan Quest. There's a lot of material out there but half the time, I swear they don't know what they're talking about. That's quite the resume of characters you have there.
  #190 (permalink)  
Old 04-11-2008, 12:10 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
if I'm not mistaken, Krebs/Cancer as well
gemini

Quote:
ehhh.... luedtke, that was not the idea I had in mind. See, you can get the contents of AllSkins's Items.arc and put them on .../Program Files/THQ/Titan Quest Immortal Throne/Database/Items, likewise Dialog.arc on Program Files/THQ/Titan Quest Immortal Throne/Database/Dialog, Creatures.arc on Program Files/THQ/Titan Quest Immortal Throne/Database/Creatures.

The only file that has to be from the original game on your package is Text.arc, because the content of it (Modstrings.txt) has to be integrated inside "commonequipment.txt" which is inside Text_EN.arc. You have also another option, which is adding my modstrings.txt to commonequipment.txt and then creating the directory .../Program Files/THQ/Titan Quest Immortal Throne/Database/Text_EN with the commonequipment.txt inside. So you wouldn't even need to have Text_EN on your package.
well i found a way to integrate the compiler in to my installer now makeing the file a mere 39mb try it out link in my sig

the reason i don't just put the source files into the DB folder is because it kinda looks sloppy and keeps all the files from easily being modded
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