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Hi there,
Guyz, I just wanted to say you are doing a GREAT job here!!! Thanks!!!
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See ya, i.n.s.a.n.e:rockon: [BETA VERSION] Death Effects Mod v6 with fanpatch 1.16:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ :happy:http://www.g7welcomingcommittee.com:happy: |
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Like the poison traps, I thought it was a bug until I looked at it in art manager.
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Is God willing to prevent evil but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God? -Epicurus
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And about Erebus Crystal completion bonus: That normal difficulty completion bonus is mixed with the legendary one. So in normal you get 20% of those, in epic 15%, and in legendary 10%. The non-completion bonus vitality resistance behaves correctly, 10%;15;20%.
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75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | +++ Guide for All Skills Attribute Guide Custom Mastery Guide |
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And if I'm not mistaken, Krebs/Cancer as well Quote:
The only file that has to be from the original game on your package is Text.arc, because the content of it (Modstrings.txt) has to be integrated inside "commonequipment.txt" which is inside Text_EN.arc. You have also another option, which is adding my modstrings.txt to commonequipment.txt and then creating the directory .../Program Files/THQ/Titan Quest Immortal Throne/Database/Text_EN with the commonequipment.txt inside. So you wouldn't even need to have Text_EN on your package. That makes it much easier to download. You should also consider doing that if you're adding fixes to textures - never sending the original files to replace those of the game, but adding the respective directory to the .../Database/ directory. I assume that you have already all .arc files of my mod unpacked, but if you wish I can send them unpacked on .zip file for you as well. |
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@Poinas Hey, thanks for clearing up a couple of my mistakes. You should write a FAQ for common misconceptions about Titan Quest. There's a lot of material out there but half the time, I swear they don't know what they're talking about. That's quite the resume of characters you have there.
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the reason i don't just put the source files into the DB folder is because it kinda looks sloppy and keeps all the files from easily being modded |
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