|
|||||||
If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
Quote:
to fix problems that have been coming up do to the frenchs patch i'll remove it for now and work with just the fixes on this site. seen as most of the problems have been related to the frenchs patch like the tag error. Quote:
Thanks for all your work testing, it helps alot |
|
||||
|
for those of you who haven't taken a look in the allskins mod thread i've found a way to make textures work correctly, theres also a tutorial for those of you who want to try and do it yourself. i'll also be making an installer for their mod to make it easier on everybody.
also wanted everybody's input on if we should add it to the patch, yerkyerk has already brought it up once, but lets make it official this time Yay or Nay everybody? |
|
||||
|
Well, I vote nay this time. Seeing that the allskins mod is rather large (41mb or something), it is only activated through using the custom quest menu and it can be run independent of the patch, I don't see the need anymore. I do think that the options given through the allskins mod enhances the gameplay experience though.
Edit: I just read the thread about the allskins mod and it might be a good idea to include it.. if it just starts with the maingame. It'll also enhance multiplayer. But if it were implemented this way, I do think the icon in the bottom right corner when the screen loads should be set back to the skeleton again.
__________________
Last edited by yerkyerk; 04-08-2008 at 10:30 PM. |
|
||||
|
Quote:
Quote:
But to the main topic: it would be an interesting idea having this patch work for a while as the allskins mod does: you can start it from the customquest map, it will load ALL the fixes and people can play with it. With this trick, no permanent change is done to the database and many people would lose their fear of testing it. After some time having it tested and many people happily using it as a customquest mod, (i.e. when it was mature enough), then it could be included in the main database.arz and made permanent. With this approach, I believe that it would be easier to implement all. Just an opinion, though. |
|
||||
|
Will that allow xmax as well?
__________________
TQ player since demo release. Uber mod only. Korcari lvl61 Conqueror | Orlais lvl47 Assassin 0 deaths | Dante lvl23 Assassin 0 deaths, Ironman |
|
||||
|
Quote:
Quote:
|
|
|||
|
So, I noticed that missing from the list of not yet fixed bugs are the various inaccurate or ambiguous tooltips.
For instance, I understand that Battle Standard has a "hidden" -recharge on it. I have read that the rogue's +% to piercing actually changes regular damage into piercing damage, contrary to an item which would multiply existing piercing damage. I have read that most skills that give +damage will only affect either the skill that is its pre-requisite, or affects weapon damage only. Thus the +100% fire damage from the Earth mastery affects weapons only. Then there's hamstring which stacks up to 4 times and reduces by a percent, not a flat value. Disable from the Defense also does a percent, not a flat value. If there are plans to extensively change the skills, (In my opinion, they need quite a bit of change) then it may be better to hold off on this for the balance patch. I thought I would bring it up anyway. One other bug - it seems that items that grant class skills won't work if you already have them. For instance, an item that casts Quick Recovery when the player is hit will not work for a player who has levels in Quick Recovery already. Also not on the list of bugs to fix are the incorrect display values of dps and greatest damage done. This is neither here nor there but wouldn't it be cool if there was a dps meter for skills like marksmanship and eruption and not just normal attack, sort of like Diablo II had? Moving on... Great big thanks to everyone who has or will contribute. This patch business has been moving along quickly, and it already makes a big difference, in my opinion. Last edited by Boberann; 04-09-2008 at 06:59 AM. |
|
||||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|