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  #161 (permalink)  
Old 04-08-2008, 01:13 PM
Homnn
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Default Re: Bugs and fixes for unofficial patch

I've just installed 1.06RC, and the "refresh" skill from Nature now gives 100% recharge reduction! Anyone has this problem too? (I"ve also installed Masteries and camera mod too)
  #162 (permalink)  
Old 04-08-2008, 04:51 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by Homnn View Post
I've just installed 1.06RC, and the "refresh" skill from Nature now gives 100% recharge reduction! Anyone has this problem too? (I"ve also installed Masteries and camera mod too)
I got this error too - I think - because my cooldown clock is broken I can't see it right. But the skills are recharged way too fast, after summoning an Outsider and preshing refresh, I can summon another one. Strange, because this patch shouldn't even affect Refresh.. Maybe it has something to do with installment of -%recharge items?

Also, some other things I ran into; I think it's great the Hermes Sandal relic is included, but I completed one and didn't get a completion bonus.

Another thing; In the Frenchies patch there was a workaround for -%recharge, but I_Raps also made one. When I picked up a helm however, it grants a recharge skill that you have to manually activate and it lasts for 9999.0 seconds. I believe this was the French version and I_Raps made a better one that doesn't work with seconds and doesn't need to be activated. I think.

I'd also leave out the Anubis Relic as it is now; I'm afraid it'll confuse people when installing the patch, while it hardly does anything. I think it'll do more damage than it'll do good, even with a seperate option for installment. But I'll stop whining about it now
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  #163 (permalink)  
Old 04-08-2008, 05:07 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Another thing; In the Frenchies patch there was a workaround for -%recharge, but I_Raps also made one. When I picked up a helm however, it grants a recharge skill that you have to manually activate and it lasts for 9999.0 seconds. I believe this was the French version and I_Raps made a better one that doesn't work with seconds and doesn't need to be activated. I think.
I noticed this aswell about an hour ago
to fix problems that have been coming up do to the frenchs patch i'll remove it for now and work with just the fixes on this site. seen as most of the problems have been related to the frenchs patch like the tag error.

Quote:
I'd also leave out the Anubis Relic as it is now; I'm afraid it'll confuse people when installing the patch, while it hardly does anything. I think it'll do more damage than it'll do good, even with a seperate option for installment. But I'll stop whining about it now
i'll remove this as well untill i find a way to make it work in all video configs.

Thanks for all your work testing, it helps alot
  #164 (permalink)  
Old 04-08-2008, 09:45 PM
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Default Re: Bugs and fixes for unofficial patch

for those of you who haven't taken a look in the allskins mod thread i've found a way to make textures work correctly, theres also a tutorial for those of you who want to try and do it yourself. i'll also be making an installer for their mod to make it easier on everybody.

also wanted everybody's input on if we should add it to the patch, yerkyerk has already brought it up once, but lets make it official this time

Yay or Nay everybody?
  #165 (permalink)  
Old 04-08-2008, 10:23 PM
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Default Re: Bugs and fixes for unofficial patch

Well, I vote nay this time. Seeing that the allskins mod is rather large (41mb or something), it is only activated through using the custom quest menu and it can be run independent of the patch, I don't see the need anymore. I do think that the options given through the allskins mod enhances the gameplay experience though.


Edit: I just read the thread about the allskins mod and it might be a good idea to include it.. if it just starts with the maingame. It'll also enhance multiplayer.

But if it were implemented this way, I do think the icon in the bottom right corner when the screen loads should be set back to the skeleton again.
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Last edited by yerkyerk; 04-08-2008 at 10:30 PM.
  #166 (permalink)  
Old 04-08-2008, 10:55 PM
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Default Re: Bugs and fixes for unofficial patch

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Originally Posted by yerkyerk View Post
Edit: I just read the thread about the allskins mod and it might be a good idea to include it.. if it just starts with the maingame. It'll also enhance multiplayer.
Yup, that's what I thought too. It's easy to make it start with the maingame. The difficult was to make the contrary (for me). luedtke6788 can easily include it on the patch if he (she?) wants to. It's made in such a way that it's a 5 minute work to include it on the maingame - it's just copy-paste from the mod and add it to his work, basically.

Quote:
But if it were implemented this way, I do think the icon in the bottom right corner when the screen loads should be set back to the skeleton again.
Or even better: if we get a skinner that makes a theme which is for the patch itself, that would be great. Now, finding that skinner...

But to the main topic: it would be an interesting idea having this patch work for a while as the allskins mod does: you can start it from the customquest map, it will load ALL the fixes and people can play with it. With this trick, no permanent change is done to the database and many people would lose their fear of testing it.

After some time having it tested and many people happily using it as a customquest mod, (i.e. when it was mature enough), then it could be included in the main database.arz and made permanent.

With this approach, I believe that it would be easier to implement all. Just an opinion, though.
  #167 (permalink)  
Old 04-09-2008, 05:14 AM
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Default Re: Bugs and fixes for unofficial patch

Will that allow xmax as well?
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  #168 (permalink)  
Old 04-09-2008, 05:41 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Yup, that's what I thought too. It's easy to make it start with the maingame. The difficult was to make the contrary (for me). luedtke6788 can easily include it on the patch if he (she?) wants to. It's made in such a way that it's a 5 minute work to include it on the maingame - it's just copy-paste from the mod and add it to his work, basically.
not as easy as just copy, paste, and done, but still very easy to do, yes
Quote:
patch if he (she?) wants to
by the way i am a girl
  #169 (permalink)  
Old 04-09-2008, 06:54 AM
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Default Re: Bugs and fixes for unofficial patch

So, I noticed that missing from the list of not yet fixed bugs are the various inaccurate or ambiguous tooltips.

For instance, I understand that Battle Standard has a "hidden" -recharge on it. I have read that the rogue's +% to piercing actually changes regular damage into piercing damage, contrary to an item which would multiply existing piercing damage.

I have read that most skills that give +damage will only affect either the skill that is its pre-requisite, or affects weapon damage only. Thus the +100% fire damage from the Earth mastery affects weapons only.

Then there's hamstring which stacks up to 4 times and reduces by a percent, not a flat value. Disable from the Defense also does a percent, not a flat value.

If there are plans to extensively change the skills, (In my opinion, they need quite a bit of change) then it may be better to hold off on this for the balance patch. I thought I would bring it up anyway.

One other bug - it seems that items that grant class skills won't work if you already have them. For instance, an item that casts Quick Recovery when the player is hit will not work for a player who has levels in Quick Recovery already.

Also not on the list of bugs to fix are the incorrect display values of dps and greatest damage done. This is neither here nor there but wouldn't it be cool if there was a dps meter for skills like marksmanship and eruption and not just normal attack, sort of like Diablo II had? Moving on...

Great big thanks to everyone who has or will contribute. This patch business has been moving along quickly, and it already makes a big difference, in my opinion.

Last edited by Boberann; 04-09-2008 at 06:59 AM.
  #170 (permalink)  
Old 04-09-2008, 07:35 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by yerkyerk View Post
Well, I vote nay this time. Seeing that the allskins mod is rather large (41mb or something), it is only activated through using the custom quest menu and it can be run independent of the patch, I don't see the need anymore. I do think that the options given through the allskins mod enhances the gameplay experience though.


Edit: I just read the thread about the allskins mod and it might be a good idea to include it.. if it just starts with the maingame. It'll also enhance multiplayer.

But if it were implemented this way, I do think the icon in the bottom right corner when the screen loads should be set back to the skeleton again.
I will make it part of the mainquest and skeleton loading screen will stay as is unless of course someone makes a better one that becomes universally accepted the only potential problem i would foresee with doing this is the massive size the installer would potentially become, witch isn't that big of a problem unless your still rocking dialup in witch case i would have to say "come on its the year 2008 isn't it?"
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