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  #151 (permalink)  
Old 04-07-2008, 01:12 PM
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Default Re: Bugs and fixes for unofficial patch

Ah, yes, those bugs need to be fixed to. I'll add them to the buglist. Don't feel bad about the slowed progress, it's great that you're willing to help with it at all.
I have no idea how to fix the bug which disregards all other bonuses though.

Btw, with the new patch the "Tag not found bug" is gone!
  #152 (permalink)  
Old 04-07-2008, 01:25 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Btw, I have a question; did you implement all fixes that are on the 'fixed bug list' in the OP? And did you implement some of the fixes that are still on the 'not yet fixed bug list'? If you did (or didn't) I can adjust the OP accordingly.
yes, all bug fixes on the OP are in the patch along with a few optimizations to the DB by me (nothing that would change gameplay at all) just minor discrepancies, things not placed in the correct line, few things not labeled correctly, a few spelling errors, and so on. there should be a post i made back a page or two with a link to my page i made with all the changes i did to each file for anyone that would possibly want to know, or steal my work but that would take a long time to redo all of those by hand again lol

Edit:
Quote:
(nothing that would change gameplay at all)
quoting myself lol actually i shouldn't say that it doesn't change gameplay, it actually improved loading times a little, barely noticeable but still faster

Edit2: heres a fun little contest for those of you who are veteran DB editors,
I haven't updated my site of DB changes yet since that tag error so anyway go there and check it out see if you can find what caused it, if you think you know message me and i'll tell you if your right or wrong. if you get it maby we can add an easter egg in the game (community willing) obviously something completely useless and there just for fun maby add it as an unlock code or something

Last edited by luedtke6788; 04-08-2008 at 02:20 AM.
  #153 (permalink)  
Old 04-08-2008, 01:45 AM
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Default Re: Bugs and fixes for unofficial patch

@luedtke6788

suggestion: how about putting the links to the patch and you change page in your sig. that would make it much easier for newcomers to this thread to find the right place instead of having to go back through the thread to find it.
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  #154 (permalink)  
Old 04-08-2008, 02:20 AM
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Default Re: Bugs and fixes for unofficial patch

great idea
  #155 (permalink)  
Old 04-08-2008, 06:52 AM
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Default Re: Bugs and fixes for unofficial patch

This is brilliant guys. You're breathing new life into the game. You guys rock.
  #156 (permalink)  
Old 04-08-2008, 08:27 AM
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Default Re: Bugs and fixes for unofficial patch

Updated the OP with the messed up db errors and the relic/charm randomization problems. I'll also put the link to the unofficial patch in my signature. The more, the merrier.
  #157 (permalink)  
Old 04-08-2008, 12:06 PM
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Default Re: Bugs and fixes for unofficial patch

like wise, the more exposure the better
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  #158 (permalink)  
Old 04-08-2008, 12:20 PM
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Default Re: Bugs and fixes for unofficial patch

well after testing the crap out of the new patch for, i don't know about the past 16-17 hrs, i can't find anything wrong with it, so if you haven't already download it and test it tell me what you think and if we should make this one the first official unofficial (non beta) patch.
  #159 (permalink)  
Old 04-08-2008, 12:29 PM
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Default Re: Bugs and fixes for unofficial patch

I've found some things - I'll post them tonight.

Also, I think we should at least give an effort to fix the major bugs (e.g. pets not using max+ skills).
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  #160 (permalink)  
Old 04-08-2008, 12:49 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by yerkyerk View Post
I've found some things - I'll post them tonight.

Also, I think we should at least give an effort to fix the major bugs (e.g. pets not using max+ skills).
ya i'v been debating that one too, but i figured i'd put it out there to see what everybody else thought.

i've been screwing around with the pets thing a bit too to see if theres a way to fix it with out setting it to max, but so far i've gotten no where, but i'll keep at it

i've also been screwing around with .tex files and may have found a way to better fix Anubis, but i'll talk more about that after i have something more concrete.
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