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  #121 (permalink)  
Old 04-04-2008, 12:15 AM
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Default Re: Bugs and fixes for unofficial patch

after installing I_Raps' fix i also had the shrinkage but then i thought that was my mistake somewhere
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  #122 (permalink)  
Old 04-04-2008, 12:50 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by yerkyerk View Post
Another visual bug report: Embodiment of Anubis' Wrath has shrunk down to about this size: "."
I'm still using the old installer though, might be that you fixed it already.
I may be wrong, but that should only be happening if you have textures set to "low". If you change it to "medium", this thing should be gone...?

I have the same problems with the "AllSkins" bottles, but ONLY if people set (on the video options) the textures to "Low". It has to be at least "Medium".
  #123 (permalink)  
Old 04-04-2008, 01:00 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by lufe View Post
I may be wrong, but that should only be happening if you have textures set to "low". If you change it to "medium", this thing should be gone...?

I have the same problems with the "AllSkins" bottles, but ONLY if people set (on the video options) the textures to "Low". It has to be at least "Medium".
Texture quality was set at "medium". Changing it to high did indeed show the full relic. Changing it to low made the relic appear even smaller.

If this will always be the case, the visual fix for this relic should be left out - better have it slightly dented and fully visible than almost invisible for many users. Or maybe there's a way around this?
  #124 (permalink)  
Old 04-04-2008, 01:11 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by yerkyerk View Post
Texture quality was set at "medium". Changing it to high did indeed show the full relic. Changing it to low made the relic appear even smaller.

If this will always be the case, the visual fix for this relic should be left out - better have it slightly dented and fully visible than almost invisible for many users. Or maybe there's a way around this?
there is a way around it the fixed files need to be injected in to the items.arc but unfortunately every time i try to do it art manager has a crit error and shuts down

the problem here is that IT can't dynamically change the files resolution when set outside the .arc, same resin i had to put the brain cleaver fix in the TQ files instead of IT, the IT text_en arc has to have all files starting with x where TQ could use the original file name.
I tryed to just add it to the IT but game crashed, then i tried deleting it from TQ and just have it in IT but still crashed, it only worked right when in TQ only.

hope i expand it well enough

but anyway i'll let you guys decide wether to leave it out or not unless some one can manage to inject those files in to the arc
let me know what you decide

Edit: also not really sure what i did but i some how got this fixed Phoenix (Legendary) - The Heat Shield skill insta-kills allies.

Last edited by luedtke6788; 04-04-2008 at 01:40 AM.
  #125 (permalink)  
Old 04-04-2008, 02:10 AM
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Default Re: Bugs and fixes for unofficial patch

You're going at those bugs like a frenzied madman Well, great job! I've updated the OP with your fixes.

I assume the "Merchants do not sell bows in Epic Act 2" is just as easy to fix as the "Blacksmith in Epic Knossos doesn't sell helmets." bug?

If the relic can't be displayed fully on medium and low settings, the fix should be left out because it breaks more than it fixes. So, as it is right now it should not be included. It was a minor graphic issue, so no big loss.

Edit: Also noticed that you put in Hermes Sandals. Fine by me Was there a reason it was removed, or was it a bug?

Last edited by yerkyerk; 04-04-2008 at 02:20 AM.
  #126 (permalink)  
Old 04-04-2008, 02:27 AM
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Default Re: Bugs and fixes for unofficial patch

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Originally Posted by yerkyerk View Post
You're going at those bugs like a frenzied madman Well, great job! I've updated the OP with your fixes.

I assume the "Merchants do not sell bows in Epic Act 2" is just as easy to fix as the "Blacksmith in Epic Knossos doesn't sell helmets." bug?

If the relic can't be displayed fully on medium and low settings, the fix should be left out because it breaks more than it fixes. So, as it is right now it should not be included. It was a minor graphic issue, so no big loss.

Merchants do not sell bows in Epic Act 2 is a little more difficult still working on them the DB's are really messed up for this one so it will take a little bit longer i'm slowly geting it though so far i got it to display one bow but it still wont do any more.

also i just uploaded v1.05 has all the bug fixs i posted and i made the installer auto find the install path.

also made it where you can chose weather to install relic or not that way everybody can be happy

with that i think i'm going to take a brake untill tomorrow after i get this act 2 epic thing figured out

Edit: Bug, i've just been adding and fixing as much as possible i figure someone will let me know if there should be something taken out, seen as it is much easier to remove things then it is to get them working

Edit2: alright epic act 2 bows fixed ---->Here

Last edited by luedtke6788; 04-04-2008 at 02:52 AM.
  #127 (permalink)  
Old 04-04-2008, 04:44 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by I_Raps View Post
What in the world makes you think that?

Here's my current lab assistant with two identical maces, except one has "of Annihilation."
You can see the huge difference in dps.



She also tried them out on the targets there. The standard mace destroyed the targets in 3, 4, 4, 4, and 4 swings. The mace of annihilation destroyed them in 2, 3, 3, and 3 swings.

QED
Oh~ Maybe I don`t describe it clearly enough...
But I said it "Extra Damage" not "Damage Bouns"
Here is The Extra description
The suffix name such as "of Annihilation"has two effect not only one!
one is +34% PhyDam(Base), it worked
and the other one is 24 PhyDam
What I mean is that 24 PhyDam doesn`t work.
At the same time the description of this weapon does`t display it by chance.
(Should I use "by chance"~)

IF the "of Annihilation" only effect is +34% PhyDam,this suffix name ~="of Chaos"
Right?


At last Thanks for testing.
An ordinary praise: You are a jolly good man!

Last edited by KonataEx; 04-04-2008 at 05:05 AM.
  #128 (permalink)  
Old 04-04-2008, 05:15 AM
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Default Re: Bugs and fixes for unofficial patch

seriously...seriously...seriously...

No pic no truth...
"of Annihilation"
records\item\lootmagicalaffixes\suffix\default\off ensive_+%damage_04.dbr
note that offensive Phydam min=24


Last edited by KonataEx; 04-04-2008 at 05:17 AM.
  #129 (permalink)  
Old 04-04-2008, 07:01 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by nemhauser View Post
after installing I_Raps' fix i also had the shrinkage but then i thought that was my mistake somewhere
I can tell you this - the TextureCompiler.Exe tool they supplied with the game is NOT the one IronLore used. You cannot compile 64 x 96 pixel bitmaps (large axes and clubs, most torso armor) or 32 x 96 bitmaps (medium weapons) at all; dimensions that are not multiples of 2 are not supported.

Since the tool is different, it's not surprising that it gives spotty results.

If anyone ever catches Medierra or ~V~ or any of the other developers online, would you please ask for the real texturecompiler tool? I put up a thread in the "Messages For Developers" Forum long ago, but I'm afraid it got pushed several pages down before anyone ever came by.
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Swooshy Ritualist 70 Tal'wen Warden 68 Thetis Sage 70 Trixy Assassin 69 Zin Magician 69
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  #130 (permalink)  
Old 04-04-2008, 11:57 AM
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Default Re: Bugs and fixes for unofficial patch

yep, i'm playing on low settings unfortunatelly
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