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  #1241 (permalink)  
Old 07-01-2008, 10:37 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by kalyan
Judging by Shield Smash description with -123 DA at 6/6, devs didn't intend to completely kill DA by this (otherwise they would make it -100 DA).
I think the explanation is that somewhere late in the development process they decided that flat DA/OA reduction was useless in higher difficulties and instead of going into the DB and redoing all the numbers, they changed the hardcoded behavior instead. Of course that means you get a lot of outdated tooltips and strange stuff like shield smash doing -123% DA reduction.

Software development is full of hacks like these, I'm not terribly surprised.
  #1242 (permalink)  
Old 07-01-2008, 10:52 AM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by Symbol View Post
I think the explanation is that somewhere late in the development process they decided that flat DA/OA reduction was useless in higher difficulties and instead of going into the DB and redoing all the numbers, they changed the hardcoded behavior instead. Of course that means you get a lot of outdated tooltips and strange stuff like shield smash doing -123% DA reduction.

Software development is full of hacks like these, I'm not terribly surprised.
Sound right to me that they found that flat was useless and changed it to % but didn't bother to correct/change the values.
  #1243 (permalink)  
Old 07-01-2008, 10:57 AM
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Default Re: Bugs and fixes for unofficial patch

So that brings up the issue of whether Shield Smash needs new numbers...
  #1244 (permalink)  
Old 07-01-2008, 12:51 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by Munderbunny View Post
Should I be concerned that the defiler potion stacking still works just fine with my game?
sorry i missed this post before,
so far i know for a fact that changing most options causes the game to crash or just not start up. things like the potions stacking can cause the game to become unstable(random crashes or sometimes in rare cases corruption of save files) so its best not to use any of them with the randomization patch.

Quote:
Originally Posted by kalyan View Post
So, you found some mishaps at item/random number generation? Wow. Applause.

I always knew that seed gen was seriously screwed.
yes very, the game starts with a base seed gen, pretty much a bases for all seed/item gens when in game. now the problem is that the base seed gen is only randomized when character is first created, capping possible items/affixes when in game with that character. so what i did is make the base seed random at every game start up instead of being static. if you start having an issue with items being the same just save/quit and restart the game, problem salved you have new items again.
  #1245 (permalink)  
Old 07-01-2008, 01:46 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by luedtke6788 View Post
sorry i missed this post before,
so far i know for a fact that changing most options causes the game to crash or just not start up. things like the potions stacking can cause the game to become unstable(random crashes or sometimes in rare cases corruption of save files) so its best not to use any of them with the randomization patch.



yes very, the game starts with a base seed gen, pretty much a bases for all seed/item gens when in game. now the problem is that the base seed gen is only randomized when character is first created, capping possible items/affixes when in game with that character. so what i did is make the base seed random at every game start up instead of being static. if you start having an issue with items being the same just save/quit and restart the game, problem salved you have new items again.
So each character only has one seed, no matter what? That is really eew.

Also, wouldn't it be easier to find where the seed is saved and have a third party program randomize them all?
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  #1246 (permalink)  
Old 07-01-2008, 02:28 PM
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Default Re: Bugs and fixes for unofficial patch

*blinks* Wait a sec. Save quit and reload already seems to have an effect on the seed. I've been doing that for a good long while now. I'll find a good sized batch of enemies, or a boss, and use them as a baseline. If I don't find an acceptable level of weapons, be they green, blue whatever, I can just reload till it looks right.
I can see a really obvious effect here. A lucky restart can result in seeing multiple blue items from just random mobs.
Is there something else that gets randomized normally when I do that?
  #1247 (permalink)  
Old 07-01-2008, 04:54 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by Gato View Post
*blinks* Wait a sec. Save quit and reload already seems to have an effect on the seed. I've been doing that for a good long while now. I'll find a good sized batch of enemies, or a boss, and use them as a baseline. If I don't find an acceptable level of weapons, be they green, blue whatever, I can just reload till it looks right.
I can see a really obvious effect here. A lucky restart can result in seeing multiple blue items from just random mobs.
Is there something else that gets randomized normally when I do that?
yep monsters all have a base seed as well that gets randomized at start, this will change item drops but rarely affects affixes.
  #1248 (permalink)  
Old 07-01-2008, 07:05 PM
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Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by luedtke6788 View Post
so far i know for a fact that changing most options causes the game to crash or just not start up. things like the potions stacking can cause the game to become unstable(random crashes or sometimes in rare cases corruption of save files) so its best not to use any of them with the randomization patch.
Yeah, PEC2 will do that

I hope the intention is to provide consistent testing (and a good solution for that, I might add).... Replacing these files with compressed versions that are incompatible with TQDefiler probably wouldn't go over very well for the fan patch.
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  #1249 (permalink)  
Old 07-01-2008, 07:46 PM
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Default Re: Bugs and fixes for unofficial patch

Sorry to be a pain but how do you get the loot randomisation fix to work?

Like, where to save it and stuff?
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  #1250 (permalink)  
Old 07-01-2008, 09:44 PM
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Default Re: Bugs and fixes for unofficial patch

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Originally Posted by minisav View Post
Sorry to be a pain but how do you get the loot randomisation fix to work?

Like, where to save it and stuff?
Minisav, from those 4 files, you need 3 depending on the version that you have.

You have to go to C:\Program Files\THQ\Titan Quest Immortal Throne\ directory (or your equivalent) and there you will find 3 files that you have to rename:

Tqit.exe you have to rename to Tqit.exe.beforerandomisation
engine.dll you have to rename to engine.dll.beforerandomisation
game.dll you have to rename to game.dll.beforerandomisation

then you copy the Tqit.exe, the game.dll and the engine.dll to this same directory where you renamed those files.

that is, if you have steam or if you have the DvD version of Titan Quest.

if you have the direct2drive version, you have to:

Tqitd.exe you have to rename to Tqit.exe.beforerandomisation
engine.dll you have to rename to engine.dll.beforerandomisation
game.dll you have to rename to game.dll.beforerandomisation

and then copy Tqitd.exe, the game.dll and the engine.dll to this same directory where you renamed those files.

So, either you have Tqitd.exe or you have Tqit.exe on your directory, depending on which version of Tqit you have. You don't need both of them, only the one to replace the one you use normally. The game.dll and engine.dll you'll need to replace no matter which of the games you have.
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