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also noticed i missed two fixes and two were not working i updated the installer they seem to work for me now. edited my last post check it for details. well then i've gone through and checked all the fixes to date and they work for me with the most resent installer so hopefully we can get a few more people to test the crap out of it. just to make sure i didn't overlook anything. i'd also like to apologize right away if it get annoying with me constantly updating it, but i'm kind of a perfectionist when it comes to releasing something to the general public. witch im told isn't always a bad thing
Last edited by luedtke6788; 04-02-2008 at 11:37 PM. |
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i have a possibly dumb question, i ran across the brain cleave (epic) item dbr and its named u_n_braincleave.dbr now unless i'm just misunderstanding their naming format shouldn't it be u_e_braincleave?
nameing format is n = normal, e = epic, and l = legendary.... correct? at least thats what it looks like from all the other items and stuff in the DB |
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Heh, well, I appreciate your efforts. I appreciate all efforts being done to getting this patch out, by the way.
I'm sorry to report that I can't help you on the braincleave thing. Edit: I was wondering, is there any way we can change the starting screen of the game? Currently it says "vTQIT v1.1". Would be cool if we could change that to "vTQIT v1.2beta" Update: Updated the OP somewhat, removed the Frenchies part (the current beta patch is much better and we've got almost all fixes they had) and promoted luedtke's installer from prepatch to beta patch. Hopefully that'll attract some testers. There's still some fixing needed, but we've got some major improvements right now. Last edited by yerkyerk; 04-03-2008 at 12:54 AM. |
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Great job.
Concerning "u_e" and "u_n" in fact that's just a truth you discovered. You do have normal uniques, mostly in normal mode. Epic or Legendary is just a "commercial" term for naming uniques. In fact you have: - normal unique => blue - epic unique => blue and purple (example of helm: Athlon) - legendary unique => purple To correct a text you must edit the "Text_EN.arc" (if I'm not wrong, it's the case for this item no?). @Ganelon (2 days ago post answering): you're not altering one's work, you did the right modification to make it work on a regular installation. In fact finally there's no problem with Templates in french version, it's just my personal path that was "Templates.IT" because I installed separately the Templates from the original TQ in "Templates.TQ". Now I work with the Templates given by Devs in a folder with the right path and all is working perfectly with your files and GW's ones and everybody's. Once builded the database contains the whole thing and do not need to have the template file installed. |
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Some people feel that frequent updates "forces" them into a lot of work. I disagree.
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__________________
I_RAPS' ANGELS Apsara Spellbreaker 69 Bambix Ranger 68 Cheung Xia Dreamkiller 70 Durga Conqueror 70 Meliade Soothsayer 71 Melitta Conqueror 67 Nar'wen Warden 69 Nefertari Elementalist 68 Nut Prophet 65 Ramiri Oracle 68 Swooshy Ritualist 70 Tal'wen Warden 68 Thetis Sage 70 Trixy Assassin 69 Zin Magician 69 Wakanda Enforcer 60+ Raveness Bombardier 72 |
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There's still the problem with Schlilsh's Skinner (MI sword of the swamp Anourans). The bleeding damage it does is messed up across the difficulties.
And about Aspis the Bull shield: Maybe it was intended to do 50% chance of 1 second stun retaliation? Makes sense to me because most bulls in the game have a stunning attack with their horns... |
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