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Originally Posted by Rhym
I don't know the exact mechanics used in the scaling, but i can tell you it doesn't scale nearly enough.
Single player difficulty is fine for me.
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In my opnion certain builds & some equipment make the game too easy,and SP is too easy troughout the game most of the time. Some AI issues with normal mobs, ie summoners that come to melee distance when summoning their help, healers not healing others more than once, Line of sight problems, getting stuck / not reacting to player etc.
There are a few good bosses but they are too easy until ACT3, at least until the the Tiger Heroes but their difficulty is about hitting hard that fight is hard for some classes, easier for others. Bosses that summon help, usually just summon some trash that gets one-shotted , you can safely ignore their presence most of the time.
Sort of extreme example: Nature/Defense mastery character breezes trough everything until ACT3 Tiger Heroes - I'm at ACT3 & the character has only 1 death, nope its not getting lucky - it's about items making the character too strong, yet Tiger Bosses hit hard & getting lucky criticals etc - which i would have wanted in earlier act's too.
The point is, i wish boss encounters & others had more creativity/challenging
overall. I'm starting to think, that maybe Ironlore underestimated the player characters

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