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  #1 (permalink)  
Old 07-02-2006, 07:43 AM
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Default What changes in multiplayer?

What exactly gets changed when people join a multiplayer game? I've played quite a lot now in games with two and three people.

It doesn't seem to me that there are MORE monsters or MORE loot; but the monsters may be harder (higher level; they seem to have more skills), and the loot drops may be higher quality as well, but that's hard to judge since it's so random.

Is that correct? if not, how does it actually work?
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Old 07-02-2006, 11:48 AM
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I'm really not sure. Also, the scaling seems to be off: I can solo pretty easily in a 2-player game.
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Old 07-03-2006, 09:07 PM
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I've noticed perhaps an increase in number of mobs in 2 player, tho that might just be a coincidence

-Dean
XFire - 'gluefactory'
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Old 07-04-2006, 01:55 PM
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I'm new on this forum, and im going to buy TQ today im currently downloading the demo i hope the multi player can beat diablo2 's *** the graphics already do

greetz ~ Ryder ~
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Old 07-04-2006, 02:32 PM
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You shouldn't be disappointed, Ryder. =) I know I wasn't, and I was pretty keen on Diablo 2.

Welcome to the forums, too =)
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Old 07-05-2006, 05:57 AM
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The hitpoints (possibly attack power) of the mobs goes up as more people join.
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Old 07-06-2006, 05:22 AM
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so is that hitpoints AND OP AND number of monsters?

Or are some of the posters above wrong?

Do critters have different abilities at all?

Not finding a lot of reliable information about this
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Old 07-07-2006, 05:37 AM
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I don't know the exact mechanics used in the scaling, but i can tell you it doesn't scale nearly enough.

Single player difficulty is fine for me, but my 4 man multiplayer party completely obliterates everything in its path in like 3 seconds flat. We had to rush through normal and epic (shortest path) to be low enough level to actually fight some enemies that we won't breeze through like they're nothing in legendary. And it's still not remotely challenging! This might sound like bragging, but it's very annoying to have the game this easy.

I have a whole bunch of gripes with multiplayer (way too short xp range, lag) but this is the biggest one, there is absolutely no challenge unless we split up and solo.
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Old 07-07-2006, 07:07 AM
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Quote:
Originally Posted by Rhym
I don't know the exact mechanics used in the scaling, but i can tell you it doesn't scale nearly enough.

Single player difficulty is fine for me.
In my opnion certain builds & some equipment make the game too easy,and SP is too easy troughout the game most of the time. Some AI issues with normal mobs, ie summoners that come to melee distance when summoning their help, healers not healing others more than once, Line of sight problems, getting stuck / not reacting to player etc.

There are a few good bosses but they are too easy until ACT3, at least until the the Tiger Heroes but their difficulty is about hitting hard that fight is hard for some classes, easier for others. Bosses that summon help, usually just summon some trash that gets one-shotted , you can safely ignore their presence most of the time.

Sort of extreme example: Nature/Defense mastery character breezes trough everything until ACT3 Tiger Heroes - I'm at ACT3 & the character has only 1 death, nope its not getting lucky - it's about items making the character too strong, yet Tiger Bosses hit hard & getting lucky criticals etc - which i would have wanted in earlier act's too.

The point is, i wish boss encounters & others had more creativity/challenging
overall. I'm starting to think, that maybe Ironlore underestimated the player characters .
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Old 07-07-2006, 10:21 AM
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Odd, I struggle in many situations with both my melee characters (hunting/spirit) and rogue/defense.

My Ranged character (pure earth still) is breezing through the game.
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