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  #1 (permalink)  
Old 04-10-2008, 10:57 PM
benjidatramp
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Default Illusions mana cost

Is illusions meant to go up 1 active mana cost per level? it seems a bit much. I have been gulping down potions all the way to act 2 legendary and dont want to max the skill because currently at level 8 it is 8 active mana cost per second.

add that to 2 active mana cost for battle aura and I need to gulp down pots, use pancea and philosphers stone every cooldown and socket souls and bat fangs just to be able to have mana. I am unsure if the illusion cost is bugged or designed that way - I dont see any other skills with such a prohibitive mana cost.
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Old 04-11-2008, 12:14 AM
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Default Re: Illusions mana cost

whether its designed that way or not, its too high of a cost for what it does. it should only be 2 or 3 mana per second at max level imo.
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Old 04-11-2008, 12:24 AM
benjidatramp
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Default Re: Illusions mana cost

Well.... when blurred visions was not independent of Illusions it was worth a high active cost, but not now... I think it needs to be dropped.

Although so saying energy management is the most challenging thing at the moment with my exterminator
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Old 04-11-2008, 07:10 AM
claudius
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Default Re: Illusions mana cost

I think it should go up 1 act energy at 4, 7, 10, 13 levels*. Theres no way you can max +4 this skill as is which is quite a problem.

or try 3 5 7 9 or 5 9 14.....but something that seems skill/skill balanced. If you have to take less confuse it is worth it to get that cost down.

By the way what the heck does fumble do? I see almost every enemy with that grey circle by their head (blurred + vibrancy from vampire) and I still take a fair amount of damage from say melinoe or mechae melee groups.
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Old 04-11-2008, 07:24 AM
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i.n.s.a.n.e
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Default Re: Illusions mana cost

Hi,


I have tested the skill on Legendary when it was low lvl/maxed/on ultimate. The stats are too strong, so that we decided to make it available on higher lvls ONLY for skilled mages and on lower lvls for melee guyz for it helps A LOT.


Quote:
Originally Posted by claudius View Post
By the way what the heck does fumble do? I see almost every enemy with that grey circle by their head (blurred + vibrancy from vampire) and I still take a fair amount of damage from say melinoe or mechae melee groups.
This is just an effect, it was in original TQ also if I remember correctly, but the monsters do not have to be under the effect of fumble necessarily. The fumble works anyway.
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Old 04-11-2008, 10:45 AM
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Default Re: Illusions mana cost

Yeah, it's normally an effect from Rogue and Nature skills.

Plague tree for Nature, and Flash Powder for Rogue.
Fumble adds the chance for every enemy attack to fail. So, say you inflict 10% fumble on the enemy, he will fail with 1/10 of his attacks, thus resulting in 1/10 less damage from that enemy.
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Old 04-11-2008, 11:43 AM
benjidatramp
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Default Re: Illusions mana cost

Meh fair enough... with maxxed philosopher and high level pancea I can manage the mana cost now.... still I cant see being an aura how it helps mages that much.

At level 8 it rocks the house for an exterminator
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Old 04-11-2008, 11:50 AM
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i.n.s.a.n.e
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Default Re: Illusions mana cost

Quote:
Originally Posted by benjidatramp View Post
.... still I cant see being an aura how it helps mages that much.
Melee opponents won't get you...
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Old 04-11-2008, 03:35 PM
SilentHawk
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Default Re: Illusions mana cost

Since i'm too lazy to start a new thread, to me it seemed that panacea's cooldown gained in time each level. Was i imagining things?
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Old 04-11-2008, 04:59 PM
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Default Re: Illusions mana cost

Quote:
Originally Posted by SilentHawk View Post
Since i'm too lazy to start a new thread, to me it seemed that panacea's cooldown gained in time each level. Was i imagining things?
Well, you also get a bigger bonus...
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