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Is illusions meant to go up 1 active mana cost per level? it seems a bit much. I have been gulping down potions all the way to act 2 legendary and dont want to max the skill because currently at level 8 it is 8 active mana cost per second.
add that to 2 active mana cost for battle aura and I need to gulp down pots, use pancea and philosphers stone every cooldown and socket souls and bat fangs just to be able to have mana. I am unsure if the illusion cost is bugged or designed that way - I dont see any other skills with such a prohibitive mana cost. |
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whether its designed that way or not, its too high of a cost for what it does. it should only be 2 or 3 mana per second at max level imo.
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There's battle lines being drawn Nobody's right if everybody's wrong Young people speaking their minds Getting so much resistance from behind I think it's time we stop, hey, what's that sound Everybody look what's going down http://www.myspace.com/Ward_RB |
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Well.... when blurred visions was not independent of Illusions it was worth a high active cost, but not now... I think it needs to be dropped.
Although so saying energy management is the most challenging thing at the moment with my exterminator ![]() |
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I think it should go up 1 act energy at 4, 7, 10, 13 levels*. Theres no way you can max +4 this skill as is which is quite a problem.
or try 3 5 7 9 or 5 9 14.....but something that seems skill/skill balanced. If you have to take less confuse it is worth it to get that cost down. By the way what the heck does fumble do? I see almost every enemy with that grey circle by their head (blurred + vibrancy from vampire) and I still take a fair amount of damage from say melinoe or mechae melee groups. |
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Hi,
I have tested the skill on Legendary when it was low lvl/maxed/on ultimate. The stats are too strong, so that we decided to make it available on higher lvls ONLY for skilled mages and on lower lvls for melee guyz for it helps A LOT. This is just an effect, it was in original TQ also if I remember correctly, but the monsters do not have to be under the effect of fumble necessarily. The fumble works anyway.
__________________
See ya, i.n.s.a.n.e ![]() [BETA VERSION] Death Effects Mod v5 with fanpatch 1.15:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ http://www.g7welcomingcommittee.com![]() |
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Meh fair enough... with maxxed philosopher and high level pancea I can manage the mana cost now.... still I cant see being an aura how it helps mages that much.
At level 8 it rocks the house for an exterminator ![]() |
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Quote:
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__________________
See ya, i.n.s.a.n.e ![]() [BETA VERSION] Death Effects Mod v5 with fanpatch 1.15:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ http://www.g7welcomingcommittee.com![]() |
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Since i'm too lazy to start a new thread, to me it seemed that panacea's cooldown gained in time each level. Was i imagining things?
__________________
Wolven - 57 - DW Assassin Hugh the Hand - 68 - Dreamkiller Faro - 27 - Templar |
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Well, you also get a bigger bonus...
__________________
See ya, i.n.s.a.n.e ![]() [BETA VERSION] Death Effects Mod v5 with fanpatch 1.15:
http://www.titanquest.net/forums/mod...fects-mod.html PinkFrog's MASTERIES MOD+INSTALLATION GUIDE: http://www.titanquest.net/forums/228425-post1.html http://www.titanquest.net/forums/228669-post54.html Masteries Calculator: http://www.masteriescalc.wz.cz/ http://www.g7welcomingcommittee.com![]() |
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