Re: Patch pre xpack?
Dito! On the fighting Monster Heros's and Bosses for zilch!. In 1.2 the drops seem totaly unrelated to the encounters! When you know that killing a boss or monster hero will be unlikely to yield a drop, WTF even play the game. Drops should be related to the difficulty of the encounter!!! There is no other possibility for a truely rewarding game experience( totally random drops are a bad idea). Nerfing Boss and quest chest drops was the worst possible fix for the poor or at best troubled loot system in TQ. Personally, I feel that the "Only" way you should get the best equipment is from the tough bosses.
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