Quote:
Originally Posted by CGameProgrammer
It happens because traps have a forward direction, and will only see monsters in front of them. This is stupid since they can fire in all directions, but my observations support that theory. This direction changes as they rotate, of course, so they'll see everything once they start firing, but when they're stopped, it's easy for them not to see some enemies.
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well, i dont think this is true since ive had monsters on all sides of a non firing trap (some stop to attack the trap, some continue towards me).
maybe someone can link this thread into the questions for developers section, as i have no idea how to do that, and we can get an official answer.