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Old 09-30-2006, 12:24 AM
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MaDMaN
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Post [Mod] Model's Mod (0.5 - Exotics)

Yo!

This is another small but fun mod, and its once again different from the others hehe. An original idea from Marth_Maul (original thread here Centaur Skin? - Titan Quest Forums please take the time to read it, it has important information about this mod)

0.5 - Exotics Edit:

Ok I added 10 new models in a new pack, called 0.5 - Exotics, its attached lower.

It adds the Tigerman, Ratman, Jackalman, Ichthian, Gorgon, Cyclop, Minotaur and Yeti as playable models.
I tested them all and they are all functionnal just like the other models.
Note that some animations may be weird, but i tried to use the best anims i could find.

Some details:
- most of the models have arrays of textures, so try your luck when creating your character!
- Minotaur and Gorgon replace both male and female models with the 2 models of the species, each has its own array of textures as well.
- all the monsters should be able to pick-up items, fight and cast correctly.
- you need to reload the mod when you used it once, in order to see your character's model again.

As usual, if you find a bug let me know and i will look into it, enjoy!

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0.5 Edit:

Fixed alot of the small bugs, but the most important was the model getting "stuck" and freezing during battles, it is fixed now!
Also i added the animations for the special skills, now All the models should be playable with all masteries.
I made some tweaks but nothing is realy different, part for the fixes.
I did not test alot, but i tested all the models and they all fought well and picked up items, as well casted spells.
If you find a bug let me know and i'll try to fix it!

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0.4 Release:

Model's Mod by MaDMaN (no picture yet :P)

This is a package of 8 mods that, once loaded through the custom quest menu, change the player model for the main campaign!
So far, the models you can play are Automatoi, Centaur, Duneraider, Maenad, Neanderthalraider, Sandwraithlord, Satyr and Skeleton.

The way it works:
- Install the mods as usual,
- Start the game, and go the custom quests menu, you will see 8 mods starting with "mm", these are the one that change the player model,
- Select for example MM_Satyr and start the game, but instead of loading the map, it will load the main campaign menu with the new player model, but thats not all,
- Create a new character (male, and i have included an array of textures for some monsters, try them out )
- Start the main campaign with the new model!

To use this mods, i suggest you start a new character for each model you choose (one for each model). Don't use your other characters, because the textures are not setup for them, only for new characters.

Second time : Now, you will notice that your already leveled characters look wierd after loading the mod (new model but strange texture), just ignore your other characters, this is temporary (when you restart the game, the appearance will go back to normal).

History :

0.1 : -first public release.
0.2 : -fixed models unable to pickup items and fixed sandwraith unable to move when equiping items.
0.3 : -fixed centaur galop sound - sorry ! :P
0.4 : -fixed satyr unable to pickup items.
0.5 : -fixed skeleton unable to pickup items.
-fixed all monsters unable to rotate during battles (added missing animations).
-fixed all monsters unable to cast spells (added missing animations).
0.5 - Exotics : -added 10 new playable models (Tigerman, Ratman, Jackalman, Ichthian, Gorgon X 2, Cyclop, Minotaur X 2 and Yeti).

And, please let me know about any bugs (i didn't test for a long time), also i included the modified dbr files for the 8 models, you are free to edit/change do whatever you want, but i would love ( ) to see some modders try to tweak them, as i may have missplaced some animations, or not used the best ones.

Download is attached.
Attached Files
File Type: zip Models_Mod_pub_0.2.zip (123.7 KB, 246 views)
File Type: zip Models_Mod_pub_0.3.zip (131.7 KB, 175 views)
File Type: zip Models_Mod_pub_0.4.zip (151.6 KB, 267 views)
File Type: zip Models_Mod_pub_0.5.zip (152.4 KB, 494 views)
File Type: zip Models_Mod_pub_0.5_Exotics.zip (538.4 KB, 1248 views)
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Last edited by MaDMaN; 12-19-2006 at 01:44 AM.
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