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Old 08-20-2006, 01:42 AM
BloodAndRoses
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Join Date: Jul 2006
Posts: 91
Default Re: [Magician] trapper/caster build info.

Does +% fire damage from your equipment apply to your traps as well? Because I was under the impression that they didn't.

In any case, my magician is hybrid caster/melee and has Peleus's Ashen Spear, Hermes's Winged Helm, Hermes's Talaria, Odysseus's Armor, Deimos, and Phobos. Myrmidon Pendent, Star Stone, and Eye of Horus for jewelry. That gives +2 earth and +4 rogue skills, fast cast speed and no recharge for the traps. Kydoimos and the shield with +% stun damage on swap for more crowd control (I use it instead of flash powder, since it's range is so large even at level 1 and it saves me the eight points).

And I didn't see any blade honing, which adds damage to traps (31 piercing at level 12, I think) although the +% pierce doesn't do anything. I also maxed Inner Fire, as it helps the Core Dweller's survivability over time.

Also, Rapid Contruction stops improving at level 10 (it's an 8-point skill, right?). In any case, it stops improving at -85% recharge and -50% mana cost (not completely sure about the mana cost, but definitely sure on the recharge), which is two points over max.
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