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Old 07-22-2006, 01:13 AM
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Felexitus
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Demi God
 
Join Date: Jul 2006
Posts: 1,206
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Quote:
Originally Posted by Swifty1515
Thank you for your honest response but I have some questions...why envonem to only 1 point and why drop bleed and posion? Are traps good or do they die to quickly? If anyone has a nice build to post that would be great! And thanks for you help already felexitus.
envenom 1 point because its the prequisite for the awesome mandrake and nightshade wich i wouldnt drop

bleed and poison are inferior to the other damage types, unlike elemetal pierce and physical damage it can not be modified by your attributes and in legendary 500 damage is not much

traps are awesome. nuff said.

i personally like the wolves. they avert opponent attention very well and its just fun to have 6 pets (traps and wolves) i dont like the nymph tho but i guess thats a personal thing

this would be my melee illusionist build
http://www.titancalc.com/TitanCalc.a...-0-8-0-1-0-8-0
the 10 points in regrowth were put there because i didnt know what to do with them, maybe they should have been put into survival instinct but i dont like that skill

if id want him to specialize on casting id go for this build
http://www.titancalc.com/TitanCalc.a...-0-0-0-0-0-8-0
however my ut tells me to forget about that build immediately (notice he still uses spear or sword and shield)
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