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Old 05-23-2006, 02:24 PM
Ragefist
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Warrior
 
Join Date: May 2006
Posts: 170
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Nice post Phyrex,

I also tried Spirt/Earth a few days ago. It was very strong but I did find the “Dark Covenant” aura to be annoying. In between battles this could reduce health quite a bit. Nonetheless, Spirit/Earth is very strong. I, however, will likely start with Earth/Defense. There is energy/life regen plus an instant heal attached from the Defense line that is great for an earth caster. Volcanic orb should work ok for disposing of support (trash) mobs. AOE's are not needed to deal with a single boss mob... of course there can be several. The shield bash skill reduces enemy attack speed by 50% and armor by 42 so I will likely invest in this to increase dps slightly and reduce damage taken. It hits up to 3 targets and the fire enchant from Earth is applied.

Earth/Defense will be lower magic dps due to less intel but I think the combo will prove useful for taking down boss mobs plus healing and regening mana.

I quite like the character build system in TQ... makes for some interesting possibilites where we actually have to think a bit.

After the "elite" templates start coming I'll choose a build that is uncommon for a "main" character.

Again, nice post... yours is a fun AE damage build.

Cheers,
Rage