Napoleon, that is a boss. I'm talking about the regular monsters that you fight through-out the game.
Phyrex, I know what you mean by strenth in numbers. The monsters in all RPG games base their strenth on their numbers. But look at Diablo 2 or Dungeon Siege: there were lots of Monsters, and yet in most cases they required more than 1 hot in order to kill (maybe 2-4 hits?), which made tthings significantly harder and more challenging for the player. And sometimes when you faced a newer, more advanced monster, you were finding that it's really hard too kill. For example, when I met the Centaurs in the demo for the first time, that didn't seem to be the case.
But I hope that the full game will make things sisgnificantly more challenging for teh player, and not only on higehr difficulty levels.
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