27.
Batch file settings to decompile all archives
(You will have to create a batch file yourself, customize the TitanQuest path location "F:\Titan Quest" seen below). Running unarchived will help modding much faster. Unarchived arcs *should* override the ARC files of the same contents.
Copy this script into a batch file and edit accordingly -
Archivetool "F:\Titan Quest\Audio\Dialog.arc" -extract "F:\Titan Quest\Audio\Dialog"
Archivetool "F:\Titan Quest\Audio\Sounds.arc" -extract "F:\Titan Quest\Audio\Sounds"
Archivetool "F:\Titan Quest\Audio\Music.arc" -extract "F:\Titan Quest\Audio\Music"
Archivetool "F:\Titan Quest\Resources\Creatures.arc" -extract "F:\Titan Quest\Resources\Creatures"
Archivetool "F:\Titan Quest\Resources\Effects.arc" -extract "F:\Titan Quest\Resources\Effects"
Archivetool "F:\Titan Quest\Resources\Fonts.arc" -extract "F:\Titan Quest\Resources\Fonts"
Archivetool "F:\Titan Quest\Resources\InGAmeUI.arc" -extract "F:\Titan Quest\Resources\InGameUI"
Archivetool "F:\Titan Quest\Resources\Items.arc" -extract "F:\Titan Quest\Resources\Items"
Archivetool "F:\Titan Quest\Resources\Levels.arc" -extract "F:\Titan Quest\Resources\Levels"
Archivetool "F:\Titan Quest\Resources\Lights.arc" -extract "F:\Titan Quest\Resources\Lights"
Archivetool "F:\Titan Quest\Resources\Menu.arc" -extract "F:\Titan Quest\Resources\Menu"
Archivetool "F:\Titan Quest\Resources\OutGameElements.arc" -extract "F:\Titan Quest\Resources\OutGameElements"
Archivetool "F:\Titan Quest\Resources\Particles.arc" -extract "F:\Titan Quest\Resources\Particles"
Archivetool "F:\Titan Quest\Resources\Quests.arc" -extract "F:\Titan Quest\Resources\Quests"
Archivetool "F:\Titan Quest\Resources\SceneryBabylon.arc" -extract "F:\Titan Quest\Resources\SceneryBabylon"
Archivetool "F:\Titan Quest\Resources\SceneryEgypt.arc" -extract "F:\Titan Quest\Resources\SceneryEgypt"
Archivetool "F:\Titan Quest\Resources\SceneryGreece.arc" -extract "F:\Titan Quest\Resources\SceneryGreece"
Archivetool "F:\Titan Quest\Resources\SceneryOlympus.arc" -extract "F:\Titan Quest\Resources\SceneryOlympus"
Archivetool "F:\Titan Quest\Resources\SceneryOrient.arc" -extract "F:\Titan Quest\Resources\SceneryOrient"
Archivetool "F:\Titan Quest\Resources\Shaders.arc" -extract "F:\Titan Quest\Resources\Shaders"
Archivetool "F:\Titan Quest\Resources\System.arc" -extract "F:\Titan Quest\Resources\System"
Archivetool "F:\Titan Quest\Resources\TerrainTextures.arc" -extract "F:\Titan Quest\Resources\TerrainTextures"
Archivetool "F:\Titan Quest\Resources\UI.arc" -extract "F:\Titan Quest\Resources\UI"
Archivetool "F:\Titan Quest\Resources\Underground.arc" -extract "F:\Titan Quest\Resources\Underground"
Archivetool "F:\Titan Quest\Text\Text_en.arc" -extract "F:\Titan Quest\Text\Text_en"
28.
How to create ZONES and PORTAL Maps (Unofficial) -
http://www.titanquest.net/modificati...rtal-maps.html
29.
Monster Matrix – Level Guide to Placing Monsters (per Difficulty) PDF
http://home.comcast.net/~prowlinger/...sterMatrix.pdf
30.
Proxies and Wander Point info
http://www.titanquest.net/modificati...estions-d.html
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Guides / Information that is still needed
Placing Monsters / Proxies (Info about autoleveling / proxies colors)
Traps and Containers (How are they designed?)
Design Theory to Terrain and Grids (How would Ironlore suggest you design maps and why?)
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Everyone please tell me your additions or discoveries and I will add them in. Thanks... just private message me...
Addendum Note:
http://www.titanquest.net/modificati...rectories.html