My main concerns with the game
- Items that drop are the ones you see on the monster. This is realistic but I actually like farming bosses for items (with or without bots). I get the feeling this game is focused more on the storyline and playing through it a few times with different classes, but it won't keep people playing for years like D2 did. There it was all about the itemfever and maxing out your character.
- Map editor. Another feature that looks great but can easily be exploited. If you can make simple maps and place lots of bosses close to eachother, then what stops you from playing that map over and over to get all the best items really fast? That would really kill the itemfever.
- Item stats. I know this is only the demo, but it looks like the rare items don't have much varying stats. About 2-3 stats on the item can change a little, while in Diablo 2 they would have big % varieties.
- No magic find % items. Maybe they come later in the game, which would be great. Making a good mf sorc for mephistoruns or pindleruns is great, I hope TQ will have a similar system.
- No teleport. I love teleport, especially since 1.10 Enigma runeword. Please put this in the game.
- Skill recast timers. Why do you put these long recast timers on good skills? It feels like EverQuest 2 or WoW where you cast your best skill and then you're forced to use some lesser ones while it recharges. It's so much more fun to use your best skills all the time and the only limit being faster cast rate or the animation time.
I know TQ is a different game than D2 and the devs have their own goals set out. But from what I've seen this game will be a better Dungeon Siege. Fun to play for a few weeks, maybe months. But I doubt it'll make me uninstall Diablo 2 for good. Needs more itemfever. Even if this is at the cost of a great story and superb graphics.
Last edited by d24e : 05-21-2006 at 03:20 PM.
|