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Old 05-21-2006, 12:23 AM
Arangar
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Warrior
 
Join Date: May 2006
Posts: 145
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I see im the same as you . I spend ages trying to figure out the perfect build for my rogue and priest in wow, reading and testing alot. Just loved the dps calculation. However, i think with a much more fast action paced game like TQ, its alot less relevant.

Anyway i havent tried all builds yet, and im certainly not gonna use the cheat to get the higher tier skills, but just looking at the skills i guess the following:

- Good combinations seem to be:
*rogue + defense (because of the shield)
*warfare + defense (doh)
*warfare + storm or earth (weapon enchantment + shields + pets)
*nature + rogue (healing + pets)
*defense + spirit (tank with lifeleech)
*hunter + rogue (piercing damage + poison)

- Bad combinations:
*rogue + warfare (rogue/warfare has plenty of close combat skills on its own)
*defense + any long range skill (bearly getting hit)
*storm + earth (skill tree's are kinda equal, no use in getting the same kind of skills)
*spirit + nature (possible, but very slow because of lack of dps)
*nature + defense (very good for tank, but kind of useless solo because ur dps will be too low)


How many skillpoints do you think we get to spend? 65 lvls x 3 points = 195. Lets say you get +25 from the main quest and/or items, that makes 220. I just counted the skills you can spend on earth, maxing everthing costs you about 225 points. It takes 32 points alone to get to the top tier. So you can specialize to the extreme, or just pick you're favorite ones.

So far i played earth, hunter, warfare, storm, rogue and nature. I found the rogue and storm by far the most fun to play with. I cant say for nature since the wolves werent working, allthough the healing seems to be more powerfull then i thought it would be (normally healing just cant compare to potions in these games).

Last edited by Arangar : 05-21-2006 at 09:01 AM.