Hiya, for those who have already tested all the skills of all classes, I was wondering what do you think the best class combinations will be.
I've downloaded some savegame with 200 skill points and edited the max classes to 2 so I could try out all the abilities. Now, after having replaced the savegame 7 times I've seen all the talent trees.
(Please note that the game and thus possibly the abilities aren't finished yet so they could still be subject of change)
I have to say there are some interesting combinations out there. I already know I will only play the game with one friend online, only playing when we can both play together. I do this mostly because it gives me the best game experience while on voice-speak but also to protect myself from playing it 23/7. 1 hour sleep a day tends to have drawbacks you know.
But nonetheless, with games like this I can't keep my freakishly game-perfectionist instincts at bay. I just have to know which abilities are good & bad, and what combinations of 2 classes will be best. ^_^
Not quite sure how hardcore questing will be done in this game when it's out but you typically need at least:
- A tank. (Defensive)
- Healer/Support. (Nature)
- DPS dealers. (In order who will probably do most damage: 1)Rogue, 2)Earth/Storm, 3)Hunter/Warrior 4)Spirit)
Defensive as tank is pretty much a no-brainer but as for the 2nd class it can be quite a lot of classes.
First of all it depends on how agro is hold. If it's only based on DPS then choosing rogue with defensive might be best because what good is a tank if you can't keep agro so the boss will fight someone else anyway...?
But for the sake of argument I’m going to assume defensive alone can hold agro just fine so which would be best to suit it's main purpose, i.e. tanking.
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Personally I think it's combined with the Theurgist aka Spirit. This class has some wicked aura that enables you to leech life by large quantities from your enemy. The initial aura itself actually causes hp dmg to you in return you get +15 energy regeneration back (at max spell lvl). But the upgrade gives you a lot of life leech in return so theoretically you have to keep smashing heads in, in order to stay alive or you'll die from the aura. Pretty nifty and fun idea

The Defensive typically lacks dps however it does have some great modifiers, either when you get hit and enter a berserk state or when you activate colossus which gives you 50% more dmg including some other really helpful thingies.
Now the fun is; with all this extra dmg you leech more life so the aura is no problem at all, and in return you can keep that colossus form up much much longer with the +15 energy regen because colossus costs a whooping –25 which will drain your mana in no time without the aura from the Spirit class.
So as a result the combination gives you a lot more dps as a tank plus more safety as a tank because you constantly heal yourself. (Spirit also has a very good direct Life leech/dmg spell which can be used each 10 seconds or so. Also pretty impressive for a tank)
Now and to top it off: Spirit has an amazing debuff aura with loads of negative thingies for the bad guys which they ain't gonna like. With Spirit typically being a caster class at first sight it's illogical to have such an aura because it means you have to stand close to your enemies. Not a place your average (smart) caster would like to be.

But by combining Spirit with the tank you have the perfect character who makes sure the aura is always in range of the enemies.
Please note this is all just theory, but from a logical standpoint I think Spirit is clearly the best Defense combination plus loads of fun too.
If you have different idea's about the best class combination for Defensive or any other combinations (Healer/ DPS dealers) I would gladly hear them.
- Phyrex