Thread: Analysis
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Old 05-18-2006, 08:10 AM
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medierra
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Lead Designer - Iron Lore
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Join Date: Dec 2005
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Quote:
Originally Posted by Lestai
^^History major Learn something new everyday and nice post medierra.

Side note - dont make it accuracy like in warcraft plz dont do it like that, my warrior could not hit the side of a barn.

Big hugs,
Lestai

Haha, not to worry, I find wiffing infuriating. In TQ you will rarely miss your enemy in melee combat if you are semi-evenly matched with your opponent and have decent dexterity. I never understood why most RPGs used to-hit as a primary factor for determining the outcome of an encounter. If you're an epic hero fighting a 15' wide slow-moving rock monster you may be hard pressed to damage it but you should have no problem hitting the thing. So in TQ the primary determining factor in an encounter is how effective you can damage your enemy, not hit them. That and of course, how effectively can you take damage.