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Originally Posted by Analysis
C) On Spears: So you want this to be about Titans set in Sparta and Greece. Do more research. Spears are typically NOT held in the throwing position when going into hand to hand combat. The advantage of the spear in hand to hand is to “impale” your enemy at a distance while thrusting your arm forward so they can’t get at you. Try that with your current animation (its like a backstab motion but with spear LOL) The larger version of the spear is the Lance and uses this combative philosophy to the extreme. Animate the character with the spear gripped with the hand palm face down toward the base end and NOT raised above the head. Try fighting/running around in your office with a skinny 8 foot long object, like your character animation. You’ll get my point. Watch the fight scene from TROY with Hector vs Achilles and take a BIG HINT.
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Thank you for your observations. Some issues like character customization have been popular complaints and while we can't change much at this point in development, we'll use this feedback to improve our next game.
As an ancient history major I had to chime in on the spear topic.
In the time of Homer hoplites did not exist and spears were not used in formation but were mainly employed in hand to hand combat; especially as a throwing weapon. Spears in the time of Homer were also shorter. When spears began to be used in formation they became longer and it is most widely believed that they were held overarm as this is the way they are portrayed in Greek artwork, although there is some controversy. Those who argue against overarm use believe overarm grip is depicted in art because it is more dramatic looking. I tend to support overarm use because, while underarm grip might be most effective in single combat, it seems that an overarm grip would be more practical in formation fighting, allowing the warrior to more easily manuever the spear without kocking it into his closely packed comrads. With an underarm grip, if you were in the second row, how would be able to maneuver your spear if it is between your allies bodies? Additionally, with all spears carried at waist height the people in the front of the formation would be impaled by their allies in the rear if they got pushed back or tried to retreat.
http://ccwf.cc.utexas.edu/~warfare/L..._vase_c650.JPG
In TQ you're not fighting in formation and our spears are not nearly as long as a real hoplite spear because it would look silly in hand to hand combat. So, we could have gone either way but with an overarm grip our animator could put more motion in the attacks to make them seem faster and more interesting. While I believe that an overarm spear grip is perfectly plausible, I know there are many other aspects of the game that are not historically accurate. However, our goal was to make the most fun game possible and that should take precidence over accuracy and realism. There are some cases where I think we should have sacraficed accuracy even more for the sake of fun.