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Old 07-14-2006, 06:37 PM
roadrun777
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Join Date: Jul 2006
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roadrun777 is the epitome of generic
Default Miles Sound System 6.6c (needs to be updated to 6.6g) - Is causing most problems

After studying this beast for awhile I noticed alot of the lag and framerate problems are coming from the sound system. Don't believe me?
Remove your \MilesRedist\ folder temporarily and play the game for bit.
Notice how silky smooth it is? Makes me realize how much I HATE Miles Sound System! (In fairness I don't know how there version 7 is but version 6 sucks!)

So... I did 8 hours of research and came up with the fact that THQ forgot to update their sound engine before releasing. The sound engine inside their game is 6.6c, now if they purchased the software developers kit from radgametools.com (which I am sure they did) they can easily get version 6.6g from them, it should be free of charge since its not a major upgrade.
I took the liberty of assembling a few 6.6g Miles Sound System files from Dungeon Siege II and I packed them up in a zip for all of you, but unfortunately I can't add files in this forum, so if an admin wants to help you all I will up the file to him/her and he/she can host it for you.
Otherwise you will need to dig out your copy of Dungeon Siege II and copy the files from the MSS folder.

I replaced mss32.dll, mssmp3.asi, mssvoice.asi, mssdsp.flt, etc... with the latest fixed versions and walla! No more choppy choppy. The game runs smoother and the sound no longer skips (although it still does not run as smooth as when I don't use sound at all thanks to the crap called miles sound system).

P.S. I think you can grab a few of the Miles Sound System files from the Dungeon Seige II demo.