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Old 07-10-2006, 04:28 PM
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DaveyJJ
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Quote:
Originally Posted by Kamidan
For those of us that are thicker than the rest, if someone has the time and inclination could you put together either a short movie or screenshots showing the steps to get custom dialog Please?

I have no problem creating really beautifull maps, and placing NPC's on the map but Im completely lost when it comes to actually finding the files I need to find as well as editing them. For example you say to edit the modstring file but in artmanager my modstring file is blank.

I've imported a NPC record into my mods database but can't figure out how it attaches to a particular NPC in the editor.

Perhaps Im going about it wrong. Should I be importing the desired NPC into artmanager then placing the NPC onto the map in the editor? If so, how would I know which one it is? Is there a special section in the editors resources that will show me only those NPC's that I have imported into the artmanager mod files?

Also Im wondering if I can keep artmanager open at the same time the editor is open and just switch back and forth between them and the information will be automatically updated after a save or do I have to save in the editor and reload in the artmanager and visa versa?

Thanks,

I'll try tonight for you. The process is a bit awkward, yes. It basically involves what Xanarios posted up top ... if you follow those steps it should work. The key is to make sure you modstring has content including an NPC name and that the dbr of the NPC is identifierd as that NPC and that their dialogue point to the dbrs for them.
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