Thread: Demo Feedback
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Old 05-13-2006, 08:02 PM
shizzledizzle
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Traveler
 
Join Date: May 2006
Posts: 19
Demo Feedback

Thanks for the demo. I generally quite like the game play. Aside from the multiplayer issue this game will be fun. I would go easy on the 10 ranged mob groups though, thise are way over the top.

Some hopefully constructive feedback:

Graphics
- no gore, why not have a switch for this?
- some bugs with max settings on a nvidia card on max settings, such as text blur and million textures all over the screen that won't go away

Quest dudes
- please keep the audio going as we run off from them, i dont want to stand next to them listening to the gibber, i wanna hear it running away

Item drops
- the best item ive seen drop from normal mobs is yellow - do these drop better quality items?
- the filter should allow you to see items on the floor - you should not have to press a key to see these (I find this EXTREMELY irritating)
- a fair amount of time elapses between a mob dying and item text appearing - again this is infuriating as it makes me stand around for near enough a second after a mob wave kill for no reason.
- the chests seem to be overpowered as far as item rarity is concerned and there are far too many

Skills (I hackjed my skill points so I have all the skills from the 3 trees)
- there is no true AOE in the 3 skill trees apart from Flame Surge!!
- Flame surge is the best skill from the 3 trees as it has no recast. This is a game about slaughtering mass mobs surely you need to remove the timer, especially on warwind
- Flame surge (and probably other aoe skills) are bugged. When standing in 1 spot and shooting, 30%+ of the time you will CONSTANTLY miss one mob and have to move to hit it. This is infuriating. AOE spells need to slightly rotate where they fire automatically or you need to make the arc more exact. The flames from the AOE move 1 whole unit when the mouse is moved slightly to one side - if a mob is missed by a volley it will ALWAYS be missed regardless of where you move the mouse. Make the arc move 0.5 flame ball units?? FIX PLEASE!
- For the amazon, marksmanship, puncure shot and scatter shot are absolute no brainer skills... there are a lot of utterly useless skills in the trees
- 12 or 13 seconds on the WarWind timer is the reason I will never play a warriow. I understand the ballance issue here - obviously aoeing tank is not a good idea - but why not just make it more costly to execute? The warrior is effectively reduced to killing mobs 1 by one.
- I really like Onslaught

Skill wise, there are simply too many worthless skills in there. I don't honestly think people will build warriors differently, there will be one set of skills every warrior will chose and same for the other 2 classes. There is little variation between attacks and I doubt I will ever swap my mouse buttons on the character.

Equipment
- not seen much of this - I do love the +XX% to Strength etc items!
- cant we have leggins? what about something on the top of arms? like 1 magic band or something (realise it is way too late for this to change)
- is there an explanation of how Relic Shards work? Why does it say 1/3? If i socket all 3 and wear the kit do i get bonuses?
- The gambling feature diablo had would have been a welcome addition

Others
- Inventory needs a smart-sort button, i have always been after this in games. it cannot be difficult to program inventory storage not to waste space, surely.
- You will hate me for this but I'd like arrows and bolts. Also, Id like recall scrolls.
- is there a death penalty? in exp or anything? when you die you dont even drop a corpse, seems a bit too streamlined
- I need a windforce
- magic find? please?
- inventory charms?
- ok, just the windforce will do