Napoleon, I played the original Diablo and then Hellfire, Darkstone, D2 and LOD and just about every single Action RPG ever made with just about every type of inventory system ever thought up (ie. all the IE games that utilized encumbrance, etc.) and Sacred/UW. I *know* how to differentiate between crap and good stuff, *but* I also like to sell crap sometimes to get a better weapon. I was saving up for a higher end sword, but it's irritating to have to play inventory tetris every two minutes, especially when you have no idea what a sudis is and how much space it is going to take up.
TQ just doesn't seem finished to me. They have invested a lot of time in it, obviously, to make it a good game. It has some great concepts, but there are some things that are missing that makes me wonder what the rush is to get the game out the door.
I also a little concerned with the idea that ~V~ mentioned "We'll probably put a stash in the expansion pack." Is this going to be another Dungeon Lords where the "Collector's edition" is the game as it was supposed to be released, as opposed to the one 5 months too early that had no customization, etc?
Or maybe we'll get to pay 2 and 3 dollars a piece for "plug-ins" that should have been there to begin with?
Last edited by -Aerows- : 05-13-2006 at 07:45 PM.
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