Thread: Ai
View Single Post
  #1 (permalink)  
Old 05-11-2006, 11:41 PM
Crash
[User Offline]
Citizen
 
Join Date: May 2006
Posts: 58
Thumbs down Ai

From the interviews that were given about the artificial dumbne^Wintelligence in TQ I expected to be in for quite a treat.. however I just came upon something which reminded me of the AI level back in the early 90ies..

Problem:
- you're trying to beat the centaur chieftain
- you're playing with a level 6 hunter.. which basically means you're playing a baby that can at best spit a little at its enemies.
- you don't want to spend a lot of potions in that fight

Solution:
- Abuse the primitive AI:

As most players will know by now you can lure the centaur chieftain away from his fellow centaurs and go 1-on-1 with him. Now just lure him away a bit further. At some point he will turn back and let you go. With a bit of experimenting you can find the exact line where he will turn back and equipped with a little bow you can now play the following mini-game:

- shoot an arrow at the chieftain
- walk over the magic line which makes his brain go off and he forgets being angry about you and your arrows and goes back
- walk over the line again to switch his brain back on

Repeating this gives you a flawless victory against the 'boss' as long as you can deal him a bit of damage with an arrow.. I assume that this 'magic line' is the borderline of two maps which were connected there.. nevertheless this is not something I expect from a 2006 game !