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Old 09-10-2008, 02:27 AM
Narcolepcy
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Join Date: May 2008
Location: USA
Posts: 137
Default Re: Iron Lore post-mortem interview

Thank you for explaining your second leet speak, no clue what the first one means.

1. Computer-illiterate people. These are the people that call you and ask how to add a torrent to BT, and they are stymied by copy protection, so if they want the game, they will probbaly just buy it. (I'm looking at most of EA's customers... Sims, Spore, Sports games, etc.)

2. With good enough protection, you can hold off the cracking of it for maybe a week, or a month, and this will help greatly for release sales, which, for hypd titles, are higher than average. Not to mention that a good protection system will instill confidence in your product and make stores more willing to stock it. (a good follow up is to get employees to register at torrent sites and downvote the torrents, or even report them as viruses and such)

3. Lazy people. Would you rather download 4 different files, risk a bad torrent and maybe get a virus, or just go and buy the game? If you answer the second, you are lazy (or ethical) and the copy protection has succeeded on you. (Unfortuneately, most lazy people just have consoles)




1. The stardock developer mentioned this, the non savy computer users that protection theoretically would prevent from pirating their product, wouldn't pirate it anyway. Protection is unecessary if they don't know how to bittorent, as protection only applies to successfully bitorented files, and most bitorrent files have comments detailing how to break the protection. These customers are also the ones most inconvinienced by the protection, as they have no clue what to do if anypart of it goes buggy, and they are only punished with long serial codes that they would rather not deal with. I liked the way the devloper put it, it went something like this, Our paying customers are the ones we are concerned with appeasing, and they would rather not deal with it. Pirates don't get a say, and don't matter.

2. Most protections are broken the day of the game release, and the better ones cost alot more and will be broken anyway, so this is very much a cost/proffit analysis that will not apply to most games. Semi valid point.

3. Valid point, I have bought several games myself because I was in a store and they were there. Although that had nothing to do with copy protection, as I know that is not even a ten minute hassle, and alot to do with the day-2day dl of the torrent.

I've always thought propper grammer was the most important point in readability, and paragraphs and spacing much less so, but if you insist.
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