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Old 07-13-2008, 10:36 PM
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kreeloo
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Join Date: Mar 2008
Location: Paris, France
Posts: 39
Default Re: [Effects] How to add a custom particle FX to a weapon?

Ok thanks for the advice and ideas, I've forgot the \records folder part in my files in \Database (I've just copied some textures, dbrs and meshes under \database\item\... instead of \database\records\item\...)
So I've got TQ\Database\records\item\... and then:

- I open a *.pfx effect
- choose 'Insert Entity' in the menu bar and select a *.dbr (item, creature, etc)

Here's the result (that's for the forum's members )


The selected object shows up correctly on its reference origin point and provides a good scaling reference

Thanks for the trick ! That will help a bit to configure the effects! I hope our posts will help all who need to create some effects to increase their mods !

And just to honor his work, the great particle and FX specialist of Iron Lore was Travis Doggett - yes there was a PSEditor master on TQ
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Last edited by kreeloo : 07-14-2008 at 01:48 PM.
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