Re: Titan Quest 2
Man, we had great stuff planned for TQ2, its too bad we never got a chance to make it. We weren't going first-person as that can lead to disorienting combat and diminish the fun of seeing your character in cool equipment. We were going to pull the camera in behind / above the character so players were closer to the action and allow for free rotation - but you'd still be able to play from more of a top-down perspective if you wanted. We were also working on a new combat system with action-game style melee combat, finishing moves, and a ranged mode that pulled in over-the-shoulder similar to Gears of War. In our demo we had a mechanized repeating crossbow that was a blast to use. It was going to take place in a unique fictional world and in some places the player would be able to take part in large-scale battles with strategic objectives.
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Last edited by medierra : 06-03-2008 at 10:24 PM.
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