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Originally Posted by BeaverusIV
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That looks like a great build, but I sort of wanted to use poison, with archery as a vehicle for the poison.
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The thing is that most people do when they see it (as I did) they think 'cool poison archer; hit once then watch it die ' but you should be thinking 'Hunting mastery can beat game by itself, but what useful effects does Rogue have?'
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Yeah, being able to put 64 skill points in poison skills sure is misleading as to it's efficacy.
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Poison doesn't do ANYTHING in this game, mainly because as you said everything dies well before it can kick in, but the slowing/confusion is good and Lethal Strike can be good (I've never had need, Marksmanship is so powerful already).
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Yeah, but why bother with archery when you could just use ultra-fast ice shards? The problem I had was that poison is terribly weak. It's actually decent on normal, but in epic it's depressingly weak. With it maxxed out, and with relics and items that give me a total of -24% to enemy resist, I still don't see any significant improvement, and I still do zero (no, seriously--ZERO) poison damage to undead of any kind.
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Edit: There is a lovely thread on the forums by the name of 'poison builds for legendary' or something, it has possiblities on using poison as a main damager.... but I love it the way it is, poison is for skill and cunning etc, etc. Something nice for veterans to try out, the people who already have 2 of everything needed
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Yeah, I saw that--you need a combination of extremely rare gear to eek out enough damage to make it playableish.