Act 4 Normal should be nerfed somewhat. I mean, it's outright ridiculous how dangerous some of the mobs are there.
I agree with the immunities, except for the ghosts. They should be highly resistant to both physical and piercing but immune to physical damage would prove difficult for characters with clubs/axes.
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Also give monsters a bigger chance to wear yellows (with half-decent affixes) instead of whites/greys.
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Totally agree, but the difficulty should pay off. Meaning more whites/greys in Normal, less in Epic and hardly any in Legendary.
How does increasing duration enhance poison? The same damage over a longer period of time isn't exactly my interpretation of good...
