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Originally Posted by nemhauser
actually it is fairly easy and your defense is not gimped. i'm not sure what you mean by damage because with 100% recharge you only use skills which are more powerful than staff in general
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Why not just cap the % recharge then instead of changing items (which is significantly harder to balance properly). Something like 80% seems decent.
Something I would like to see in a balance patch is Dex, Dex/Int, and Str/Int based armor, as this is sorely missing.
Another thing that would be great is to have cast skills that do damage be affected by strength and +%damage, and poison/bleeding by dex. So Distort Reality, Distortion Wave, Dream Stealer, Distortion Field, Soften Metal (unsure of this one), Volcanic Orb/Fragmentation, Eruption, and Counter Attack would gain benefit from strength. That would give quite a bit of incentive to make a melee Evoker, and encourage different caster hybrids.