Quote:
Originally Posted by yerkyerk
I don't think an additional difficulty level would add anything to the game - there are already 3.
|
i don't know it if was reply to me but i'll assume it was :-)
i did not mean adding new difficulty (that i think is even not possible) but rescaling the existing one.. and true, the normal one could be left as it is
Quote:
|
Originally Posted by Irma2
Auto-capping all player resists and +% bonuses. So it would reduce all the player's resists to, say, 20%. It may also cut CAP, Dodge Attacks, Recharge, Less Damage from... etc to a nominal value of, say, 30%. It would also apply a hard cap of 1000 DA for the player, regardless of gear.
|
is this a good direction? my vote would go for increasing resists of monsters... on legendary some would have 80% physical, some would have 80% cold or fire or lightning.. and some would have even two or three of those.
Quote:
|
Originally Posted by Extrakun
I rather that humanoid monsters use skills and tactics that we use, like Briar Ward, Phantom Strike, Squall, Colossal Form and etc.
|
i'm working on a mod that basically does what you mentioned, but even more - i'm replacing all humanoid monsters with humans and they have access to all skills (i.e. haruspex monster has access to dream/hunting skills :P)
Quote:
|
Originally Posted by Extrakun
Consider me a newbie, how on earth could that happens!?
|
around 2000 DA and most of the monsters can't hit you in melee
i think you can reach 100% avoid projectile so no archers/casters can hit you
you can also have a shield that blocks always (don't know the details yet)