Re: Do you want a balance patch?
Long player of ARPGs. Diablo 1/Hellfire, Diablo 2/LoD, Dungeon Siege/LoA, Dungeon Siege 2 Can list others but their not top down view play style and/or that has a play while paused aspect. I know a couple people that have played a little in all of them as well...but they lack some speed with keyboard bindings to be equally effective.
The later stages of some skills really need a boost in effectiveness. Life Drain and others like it...by the time you get to Act IV or the next difficulty you might feel like unskilling the points to something else where as per cast you get next to nil in return and see no apparent effect on the target.
Dark Covenant...a way bit daunting at -10 hp per sec...seems like something you don't want to try testing until you have a massive level of HP as you can't upkeep it as you can't hit health potion enough due to cooldown time, Life Drain is ineffective later (useless vs undead).
^^^^^^Yes, the need to hit up making under effective skills and useless skills usable and more effective should be at the top of the list. Then once that is done see if any other balancing might be needed.
Don't know if it's just me but the defense points in general aren't as effective as they should be. I find it's a whole lot better to max out your possible damage out put for a more effective defense...and just follow the "Best defense, Don't be there." "Best defense is a good offense." Either kill it before it can kill you, or not let it hit you (some class's are designed to work this way like Rouge and Hunting). How ever others that are designed to sit and be tanks end up being ranked on respawn boards until WAY down the road...Defender, it should be a tank from the on set and not start being on near mid lvl.
-----Yeah dream Mastery feels like it abit over powered, but only if you go down the meleeing crowd control route otherwise its ho hum like the others.
Green Uniques can some times be more powerful then blue Uniques..if a charm/relic is attached. But have a FAR more hideous drop rate.
-----Some aspects of balance was broken already with TQIT that wasn't in Plain TQ. Like trading between your chars with the caravan guy. Now if you get an item better for another one of yours chars your not just wishing it dropped for that other guy.
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