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Old 04-15-2008, 02:04 PM
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lufe
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Join Date: Jan 2008
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lufe is choosing between good and evil
Default Re: Bugs and fixes for unofficial patch

Quote:
Originally Posted by luedtke6788 View Post
this is correct
Edit: there where also a number of concerns about the addition of items(regardless of how useless they are)
Well, I'll have to break my promise to you and turn back to the matter, sorry about that.

AllSkins mod has the following sub-functionalities:

1) It defines the dialogs with the new merchants on
database\records\allskins\dialog\merchant

2) It gives some nifty equipment to the new merchants on
database\records\allskins\item\equipmenthelm
database\records\allskins\item\equipmentarmor
database\records\allskins\xpack\item\equipmentarmo r\helm
database\records\allskins\xpack\item\equipmentarmo r\torso
database\records\allskins\xpack\item\sets
database\records\allskins\xpack\game

3) It defines the new merchants on:
database\records\creature\npc\greece\helios

4) It redefines the market of the standard merchant on:
database\records\item\merchants\greece

5) It creates the market of the 3 new merchants on:
database\records\allskins\merchants

6) It defines the loottable for the merchants of the new dyes (not the dyes themselves) on:
database\records\allskins\item\loottables\misc\dye s

7) It redefines prices for the standard 16 dyes on:
database\records\item\miscellaneous\dyes

8) And finally, it defines the new dyes and their bottles on
database\records\allskins\item\miscellaneous\dyes\ female\adult
database\records\allskins\item\miscellaneous\dyes\ female\adult
database\records\allskins\item\miscellaneous\dyes\ male\adult
database\records\allskins\item\miscellaneous\dyes\ male\adult



The items.arc is broken down in:
1) The place where the pirate's cloth is:
resources\Items\allskins\equipmentarmor

2) The place where the bottles are:
Items\miscellaneous\oneshot\uibitmaps



So, why I am writing all this?
The interesting thing would be to put in the FanPatch (more than the skins for creatures.zip which are already there of course) the parts in bold, i.e.:
the number 8) from the first listing on the Fanpatch's database.arz; and
the number 2) from the second listing on the Fanpatch's Items.arc.

- Those two parts DON'T override anything that exists on the game.
- Adding those two parts WON'T make the merchants available on the Fanpatch
- The only feature that would be available by adding those two parts is that after you bought the bottles when the AllSkins mod is active, you would be able to see them and use them even when the AllSkins mod is NOT active.

So, baseline is: if you have and use the AllSkins mod, you'll be able to buy the bottles, keep them and use them without the AllSkins mod active.
If you DON'T have the AllSkins mod, you'll not notice at all that you have the bottles on your items.arc; they will never appear or be available to you in any way. The only thing that could happen would be, if you are in MultiPlayer and
someone gives you a bottle because they have the AllSkins mod, you'll be able to see it and even use it if you want.

The bottles's .tex files occupy 864 Kb unpacked; packed inside the items.arc they will be much less.
The database.arz's bottles .dbr's occupy 264 kb unpacked.

So, it's not a space issue (everything together should be less than 500 Kb) and as far as a non-user of AllSKins was concerned, there's nothing changed at all.

luedtke, you might consult with your PM's bases and see if they'd be ok with adding the bottles this way. Whoever wants the AllSkins mod will still have to download it to use it; it's only a add-on for the comfort of the AllSkins users actually (but a worthy one imo).

About this:
Quote:
Originally Posted by luedtke6788 View Post
@lufe

i've heard of them before and have a general grasp of what they do, but please explain what exactly the benefit would be to using them, compared to what i'm already using
It needs a good explanation with examples, otherwise it's not easy to explain. I'll be sending you a PM when I can organize a decent example.


EDIT:
btw, I'm not visceral about the mod being added on the Fanpatch nor I am against being criticized. I feel someone(s) has/have something that they don't feel ok with in the mod, but they won't come out and talk about it. Maybe by doing so, I could make it better? I got no criticism at all on the mod's thread, which is, let me say that, very weird. I'm used to being criticized in my work regularly (I'm a systems analyst ffs), so if it didn't happen, I wouldn't be able to make better software. So, whoever has anything negative to say, please do so. I'll be most thankful for it - believe me.